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  1. Range: Self (15-foot-radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

  2. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it.

    • Spirit Guardians 5E
    • Classes That Can Pick Spirit Guardians
    • Is Spirit Guardians Good in 5e?
    • Advantages of Spirit Guardians
    • Disadvantages of Spirit Guardians
    • How to Use Spirit Guardians
    • Frequently Asked Questions
    • Final Thoughts

    3rd-level Conjuration Casting Time: 1 action Range: Self (15-foot-radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes The caster calls forth spirits that will protect him. These spirits float around the caster to a distance of 15 feet for the duration. Spellcasters who are good or neutral will have their spirits ap...

    The traditional class with access to Spirit Guardians is the Cleric, as they can pick it in their selection of spells. Subclasses that don’t belong to the class mentioned above do not have Spirit Guardians on their spell list. It can only be unlocked through leveling if they can choose spells from different classes and if they have their spell list...

    Spirit Guardians is one of the most effective and unique 3rd-level spells available to Clerics. It provides exceptional defense, but it makes roleplaying easier by displaying the alignments of the caster through the summoned spirits.

    Low Level

    Spirit Guardians is a 3rd-level spell, meaning Clerics can learn and use it upon reaching level 5.It isn’t as low-level as other spells. However, what it provides a player with is more than worth it.

    Easily Obtainable Material

    Material components can become quite costly if players aren’t aware of their location. Some materials are difficult to come across or can only be obtained in specific ways. Luckily for Spirit Guardians, a holy symbol is known well by a zealot.Many Clerics have amulets portraying symbols of gods, statues of their likenesses, or painted pictures of the insignia. Note: Many religious items can be used as a “holy symbol” just confirm with your DM beforehand, though.

    Long Duration

    Spirit Guardians lasts quite a long time for a defensive spell, especially if the Concentration isn’t broken. While depending on the number of players and enemies, most rounds in D&D will often last around 6 seconds.Therefore a minute passes only after 10 rounds have already been played. Note: A round is completed after all participants finish their turn. Spirit Guardians will be up far longer than necessary, leaving enemies to avoid you or take unnecessary damage.

    Concentration Spell

    Since Spirit Guardians is a Concentration spell, players should still be careful not to get hit by ranged attacks.They must also make sure to have other non-Concentration spells available for use. Note: The spell flourishes against short-range melee creatures. However, it quickly gets canceled by ranged attacks.

    Players must always asses their area for ranged units or have them dealt with. However, against melee units, players should feel free to spam the spell each battle.

    Does Spirit Guardians Do Damage Immediately?

    Spirit Guardians do not deal damage as soon as it is cast. It only damages an enemy within the area on that enemy’s turn,which your party can use to their advantage.

    Can Spirit Guardians Go Through Walls?

    Spirit Guardians cannot affect creatures through walls.

    Can You Use Sanctuary With Spirit Guardians?

    If you cast Spirit Guardians, then Sanctuary, it would work.Sanctuary will not end when if the guardians deal damage, as you cast it before Sanctuary.

    Spirit Guardians is a spell that has great roleplay functionality while not skipping the damage department. It is an all-around great spell that Clerics should use when they get access to it!

  3. Sep 3, 2024 · Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and ...

  4. Spirit Guardians. 3rd-level conjuration. Casting Time: 1 action Range: Self (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes . You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.

  5. May 6, 2022 · Spirit Guardians 5e. Spirit Guardians is the Cleric-exclusive damaging spell that almost every Cleric picks up once they gain access to 3rd-level spells. And it’s not hard to see why — big, consistent damage, excellent battlefield control, a long duration, and plenty of opportunities for synergy with your party; the spell doesn’t really have a downside outside of its concentration ...

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  7. Feb 3, 2024 · Spirit Guardians is a powerful third-level cleric spell in Dungeons & Dragons 5e. The spell creates a protective barrier within a 15-foot radius, damaging and slowing down enemy creatures. It requires verbal, somatic, and material components and lasts up to 10 minutes with concentration.

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