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  1. Anime Fighting Simulator is a game owned by BlockZone studio, created by MarmDev and currently directed by Nyxun. Created on October 4th, 2019, Anime Fighting Simulator is a training game inspired by multiple popular Anime shows.

    • Codes

      Codes can be used to gain rewards such as Yen and Chikara...

    • Powers

      Powers are a game mechanic in Anime Fighting Simulator that...

    • Welcome to the Anime Fighting Simulator X Wiki!
    • For Beginners
    • Fighting Pass
    • Wiki Update Log

    You have been summoned to the universe of Anime Fighting Simulator X! Train to become the strongest, learn powerful abilities, join the sides of order or chaos, battle fierce enemies, and traverse through the vast realms. Whatever you choose, the path is yours to forge!

    We're a collaborative community website about Anime Fighting Simulator X that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the Add new page or EDIT button at the top of any page to get started!

    More infoCode library

    •Pixel11211: the formula in the PowerBox template has been updated to the correct. [look at]

    •Pixel11211: JS change has been sent for review.

    change: ability to set the LavelCap value directly in the template to speed up the update.

    •Pixel11211: JS has been sent for review. JS: custom timer to display Fighting Pass time

  2. Game: https://www.roblox.com/games/4042427666/SEASON-5-Anime-Fighting-SimulatorVideo: WOWWWWW 🍍 Social Media 🍍Twitter https://twitter.com/Kelvingts_ytIn...

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    • Kelvingts
  3. May 1, 2021 · Every fan of anime, especially Shounen anime, knows how amazing a good fight scene can be. The potential to make these epic moments of combat play out in a game is what Anime Fighting...

    • Contributor
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  4. Jan 23, 2023 · With the Shorelines upgrade, water smoothly hugs the shores, its edges being unconstrained by voxel vertices and able to freely animate following the waves. Before & After. Shorelines work by allowing a terrain voxel to contain both water and another terrain material.

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  5. Introduction. When you first start the game, you will find yourself in a "spawn" building. In the building, there is a map detailing the locations of the training areas, which advance your training power and speed significantly. You will also see 2 NPCs: one named Boom (who is one of the quest NPCs), and another named Wukong.

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  7. Feb 28, 2022 · What would be the best way to structure the magic system? Having a remote event for each magic attack does not sound practical. How would you do a beam attack, two issues (kinda), detecting when the beam “Stops” and also, constantly updating the beams ending position. Thanks for posting this, I can’t wait for part 2. (I will be checking daily)

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