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      • In-experience instance streaming allows the Roblox engine to dynamically load and unload 3D content and related instances in regions of the world. This can improve the overall player experience in several ways, for example: Faster join times — Players can start playing in one part of the world while more of the world loads in the background.
      create.roblox.com/docs/workspace/streaming
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  2. Mar 31, 2019 · There are two new workspace attributes: StreamingMinRadius and StreamingTargetRadius which gives you more control of the map rendering (for streaming enabled) - which makes streaming enabled a lot better!

  3. Jul 10, 2023 · We are excited to announce that starting today, Streaming is enabled by default on all starter templates for new experience creation in Roblox Studio! As many of you have heard before, Streaming will unlock amazing, large, fast-to-join, and more stable experiences for you and your players.

  4. Feb 17, 2024 · In-experience instance streaming allows the Roblox engine to dynamically load and unload 3D content and related instances in regions of the world.

    • Model Streaming Behavior Differences
    • Streaming Relative to Experience Loading
    • Advantages
    • Tips/Suggestions
    • Known Issues (Last Updated on 08/15/2023)

    In current streaming, modelsunder the workspace that don’t have part ancestors are always sent during loading. As a result, if those models have part descendants those models may exist on the client with partial descendants or no descendants at all until the parts are streamed to the client. With atomic models, the model and all its descendants are...

    Traditional nonatomic streaming models that are not descendants of parts will always be sent during loading. However, this behavior is changing with the addition of atomic, persistent, and persistent per-player models; An atomic model with part descendants will be streamed when any of its part descendants are needed by the client. An atomic model w...

    Fewer Unnecessary Models on Clients

    Traditional streaming sends all models to all clients unless a model is a descendant of a part. This means that models that may not have their descendant parts are always sent during join, and are present on all clients. This is particularly a concern when it comes to player models, as the models and their descendant animations, scripts, etc. are present on all clients even when the player is far away and possibly streamed out. Video: Models and non-parts exist even for streamed out NPCs With...

    Fewer WaitForChild Calls

    With existing, nonatomic models, there is no guarantee that all descendants of the model will be streamed at the same time. This means that if a local script needs to access descendants of the model then multiple calls to [WaitForChild](https://create.roblox.com/docs/reference/engine/classes/Instance#WaitForChild)may be necessary. For example, if an experience has the following model: A local script that needs to access all descendants of the model might need to use multiple calls to WaitForC...

    Persistence is meant to be used in rare circumstances, such as when a small number of parts must always be present on clients for local script use. If possible server scripts should be used, or loc...
    Avoid making models containing very large numbers of instances atomic as this can cause bursty networking transmission and impact player experience.
    Note that in the unusual case that your script adds a subtree to an already replicated atomic model the subtree will not appear atomically on clients. Subsequent stream in or out of the model will...

    We are aware of the following issues, and are working on fixes: 1. There is a known issue with animations with player/NPC character models that have been set to atomic. If a character is playing an animation and is streamed out and back in, then the previously played animation may not be applied.[Fixed 8/8/2023] 2. Character models for players that...

  5. Feb 10, 2024 · As a Roblox developer, it is currently too hard to control the Instance Streaming model/instance stream-in rate. When a player gets near a chunk with packed instances, streaming seems to load everything instantly or ext….

  6. In-experience instance streaming allows the Roblox engine to dynamically load and unload 3D content and related instances in regions of the world. This can improve the overall player experience in several ways, for example: Faster join times — Players can start playing in one part of the world while more of the world loads in the background.

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