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  1. Mordenkainen Presents: Monsters of the Multiverse. Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Racial Traits. Elf, Darkvision, Fey Ancestry, Fey Step, Keen Senses, Trance.

  2. A list of all "playable" races in the Forgotten Realms universe. Community content is available under CC-BY-SA unless otherwise noted.

  3. I have mixed feelings about the races reaching adulthood slower, though. Assuming their brains are developed enough to take in new information, they would achieve a human adult's mental competence at the same rate as any other race.

    • Converting CORE D&D Characters to Forgotten Realms Characters
    • Subraces of Faerûn
    • Character Regions
    • Regions

    If you created a character with the Player's Handbook and would like to bring that character into the Forgotten Realmscampaign setting, the biggest point of conversion lies in the differences between the pantheons. The table below shows which FORGOTTEN REALMS deities correspond to the Player's Handbook deities.

    The subraces of Faerûn also vary from those presented in the Player's Handbook and the Monster Manual. For simplicity, standard elves become moon elves, standard dwarves become shield dwarves, standard gnomes become rock gnomes, and standard halflings become lightfoot halflings. (See More on Faerûnian Races.) Compared to most of the nonhuman races,...

    A character in the Forgotten Realmscampaign is more than just a class and race. Your homeland determines in part your personality, your outlook, and what sort of abilities you have. In game terms, character regions encourage you to take a class relevant to that region's culture, allow you to learn special feats appropriate to your region, and enabl...

    Human

    Most human regions are described at length in the Forgotten Realms Campaign Setting, also Unapproachable East, Underdark, and Shining South. Aglarond - Human: The humans of Aglarond dwell along the northern shores of the peninsula, leaving the green Yuirwood to the elves and half-elves. Altumbel - Human: Populated by clannish humans and merchant-pirates, Altumbel lies near the center of the Sea of Fallen Stars. Knowledge (Aglarond local). Amn - Human: The northernmost realm of the Lands of In...

    Dwarf

    Most of Faerûn's dwarves hail from one of the following areas. Chult - Dwarf: The wild dwarves reside in the Jungles of Chult, as well as in the nearby Mhair jungle. The Galena Mountains - Dwarf: Flanked by Impiltur, Damara, and the Vast, the Galena Mountains (and the nearby Earthspur Mountains) are home to numerous shield dwarf delvings. Knowledge (Damara local). The Great Glacier - Dwarf: The fabled Inugaakalikurit, or arctic dwarves, dwell in the icebound mountain ranges of the Great Glaci...

    Elf

    Countless elves have retreated to the seclusion of Evermeet, but many others still remain in Faerûn. FR Elven Dictionary The Chondalwood - Elf: Once home to the green elf realm of Nikerymath, the Chondalwood is now the home of several roving tribes of wild elves. Cormanthor Drow - Elf: Drawn by the promise of ancient surface elf magic, the drow of House Jaelre and the Auzkovyn Clan have occupied old strongholds deep in the forest. Knowledge (Dalelands local). Elven Court - Elf: Not all of Cor...

  4. The Forgotten Realms is a fictional alternate world that has been published as a campaign setting for Dungeons & Dragons (D&D), Advanced Dungeon & Dragons (AD&D), Advanced Dungeons & Dragons 2nd Edition (2e), 3rd Edition Dungeons & Dragons (3e, v3.5), and 4th Edition Dungeons and Dragons (4e...

  5. In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in.

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  7. Though they are a less common sight than their counter parts, it would not take much searching to spot one of these races roaming the Forgotten Realms. They are largely accepted within most civilized places, save for those where their own actions have driven people to hostilities.

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