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      • Almost all NPCs and creatures in Skyrim belong to one or more factions (or guilds). These faction memberships control the combat reaction of all NPCs and creatures, both towards you and towards one another. You can be a member of more than one faction at a time.
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  2. This page contains information on the many Guilds and Factions found in the land of Skyrim. There are certain guilds which anyone can join - and even work their way up to becoming a master...

  3. Factions are organizations of people with a common goal in Skyrim. The Dragonborn can join several of these factions. Upon joining, specific tasks, known as quests, can be administered by a higher-up or leading official of the faction.

    Faction
    Headquarters
    Leader(s)
    Notes
    Have been infected with a special disease ...
    Can be sided with during "In My Time of ...
    Can be helped by chopping wood for them.
    Wreck of The Icerunner, Broken Oar ...
    Helped during "Lights Out!" They will ...
    • 1 The Dark Brotherhood. Despite questionable morals, this brethren of assassins has always been a favorite faction among Skyrim players. Each quest requires the Dragonborn to employ different strategies, keeping the game interesting.
    • 2 The Thieves' Guild. For players who love to lurk in the shadows, there's no better faction than the Thieves' Guild. A code of honor among thieves governs these rogues, and the Dragonborn must use stealth and strength to rise through the ranks.
    • 3 The Dawnguard. Though the Volkihar Clan's storied history may hold some macabre appeal, the Dawnguard has plenty of its own intrigue in its past. In its present iteration, Isran may be a little intense, but he's dedicated to protecting Skyrim and the whole of the world.
    • 4 The College of Winterhold. Most players wind up here in their hunt for an Elder Scroll, but get caught up in the story. With ancient artifacts, dragon priests, Thalmor spies, and a long-gone magical order, who could resist the intrigue?
  4. Jan 20, 2022 · So we’ve got all the info on all the Skyrim factions and guilds to help you out - including locations, when you need to do to join, and the benefits of membership.

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    • Bards College. Location: East of Solitude, near the Blue Palace. Joining Condition: Complete the “Tending the Flames” side quest. Completion Reward: +1 Bonus to six of your skills upon completion of each quest.
    • The Blades. Location: Sky Haven Temple. Joining Condition: Complete the “Alduin’s Wall” main quest to gain access to Sky Haven Temple; Complete the “A Blade in the Dark” and “Season Unending” quests.
    • The Greybeards. Location: High Hrothgar. Joining Condition: Complete the “The Horn of Jurgen Windcaller” main quest. Completion Reward: Reveals the location of all Word Walls on the map.
    • College of Winterhold. Location: Winterhold (Northeastern corner of Skyrim) Joining Condition: Complete the “First Lessons” main quest. Completion Rewards
  5. Almost all NPCs and creatures in Skyrim belong to one or more factions (or guilds). These faction memberships control the combat reaction of all NPCs and creatures, both towards you and towards one another.

  6. There are several Guilds and Factions the Dragonborn can join or ally with, which offer their own unique rewards and benefits. Factions may offer skill trainers, special abilities, or material gain, while giving your characters unique quests to pursue that will help you explore new areas.

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