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  1. Jun 29, 2020 · This basics video tutorial shows you how to make a bullet time/slow motion effect in GameMaker Studio the easy way. This effect started being very popular with the game Max Payne and is now...

    • 10 min
    • 6.1K
    • 1up Indie
  2. Dec 23, 2019 · I'm decided to make slowmo in my game. I created an object that moves up for 2 seconds (or 4 seconds in slowmo) with increasing accelereation over time. While object moves it should travel same distance in normal and slowmo time.

    • The speed at which your computer will run a game is affected by several factors, including the processor speed, the available memory, and the game’s complexity.
    • Slow.exe is not an installation file, it is a standalone utility, so after downloading, put the file in a convenient location where you can find it when it’s needed.
    • Start slow.exe by double-clicking the icon.
    • The program panel is very small and simple, featuring only a window with the current CPU usage, another with the desired CPU usage, a slider to select the latter, and an "Activate/Deactivate" button.
  3. Jun 21, 2017 · I'm using slow motion in one of my games. Currently I'm doing it with a few lines of code that change room_speed. This works fine for a simple implementation; however, it has a couple problems.

  4. Oct 28, 2018 · slow_motion GML [SOLVED] How do I "slow down" the game? Like, if I want to be able to make everything just a little slower (through like the room/game speed) while I'm say, in an bullet time, or maybe I want to keep my inventory in real time, but slow everything outside of it.

  5. Apr 24, 2022 · This article explores a commonly used feature of many different videogame genres, namely slow motion. It discusses the origins of slow motion, its ontological qualities and why it is important to analyze a game mechanic’s audiovisual elements when doing game studies research.

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  7. What is Slow Motion? Slow motion is a captivating technique in video production where time seems to crawl. By filming at a frame rate faster than the standard playback rate, more frames per second (fps) are captured. This results in a detailed and smooth slow-motion effect during playback.

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