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  1. 2 days ago · Help and Feedback Creations Feedback. super_marvel1232 (XENITH) September 29, 2024, 3:52pm #1. 1111×767 102 KB. im a builder begginer (im a scripter and i jsut started like yesterday practicing building) this is my first big map can you guys rate it and also i would love some tips. Note the palms arent made by me but everything else is made by ...

  2. Jul 29, 2020 · This plugin lets you select an area up to ~30 square miles which will then be rendered into your Studio session using open source road/building data from http://openstreetmap.org/ and terrain data from Nextzen. Install the plugin: roblox.com.

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  3. Jul 13, 2021 · Your advice can be anything from grid layout, infrastructure, terrain, phases to devide the development process in, sources of inspiration, architectural styles, optimizing performance while still having a detailed map etc. TL:DR. I am trying to make a city in the best way possible.

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  4. Create a City Game in Roblox Studio - Part 2 - City Design & Google MapHow to make your city look like more realistic?How to create buildingss by using photo...

    • 7 min
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    • SuperA's Roblox Tutorial Channel
  5. Mar 9, 2024 · This guide covers the Roblox creative tools in depth, walking readers through the map-building process from initial concept to final polished product. It provides tips on translating ideas into the Roblox engine, editing terrains, decorating, using lighting effectively, adding interactive elements, and importing models or textures.

  6. Level designers shape the game environment, painting terrain, placing props, and adding buildings. In competitive experiences, they make sure maps are balanced and fair for all players. For this challenge, you'll become a level designer and turn a blank starter map into a city ripe for destruction.

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  8. Complete the City. When the first half of the city is ready, the next step is to use duplicate to turn it into a complete 4-player map. Even after you've duplicated the first half, you can still keep making changes to the city. In the Model tab, collisions should be off (not highlighted).

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