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  1. walkthrough playlist for 3D Escape Room : Mystic Manor.

  2. On October 26 I did an investigation at Malvern Manor. This is a walk-through of the location. #mudrat #mudratsmudpit #seeyouintheshadows #spiritsandspecte...

    • 16 min
    • 22
    • Mudrats Mudpit
  3. 3 days ago · To reach it you must shine all lasers in the area at the crystals on the island. Then a bridge appears to reach the island. There are 4 lasers total, 3 of which you must shine at the pillars on the island (see the video guide for laser puzzle). Step 3: Find the second Mysterious Circle – found in Necropolis Halls.

  4. Head through the wilderness and climb a hill to reach this ruin, where another Wyvern (level fourteen) resides. Kill it, find a third lever, flip it, then head downhill into the valley to the northwest.

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    • An Amusement For The Nobles
    • Witch Hunt
    • Mother of Monsters
    • Season of Bloom
    • An Ancient Curse, Part Three

    After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. Let him invite whoever and the Hunting Lodge will be added to your map.

    Meet Kesten near the Shrine of Lamashtu

    On the appointed day, make your way to the shrine where Kesten will be waiting for you. Buff up if you need to and tell Kesten you're ready. Five cultists will arrive to conduct some sort of ritual. Afterwards, Kesten and his Militiamen will start making their way to attack the cultists. Follow them if you don't want them to be massacred. Your enemies are two 8th level fighters, a 10th level fighter who's a bit tougher than the others and an 8th level priest. The fifth cultist flees the scene...

    Catch the fleeing cultist

    Leave the area through the northeastern exit and you will be in an illustrated book episode. Make the Mobility 21 check (it's a loteasier than the Dexterity 17 one). The next check is Strength 18 or Dexterity 18 - choose the one you're least likely to fail. If you dofail the ability check, you will need to pass a DC20 Intimidation or Perception check, so you may want to select an ability check that you're less likely to pass if you are guaranteed success on the second check. Regardless of you...

    Find the priest of Lamashtu among the lodge dwellers

    You will need to question the guests to identify the cultist. If your alignment is Chaotic, this is easy - just bring everyone together and the cultist will eventually be unmasked. Otherwise, don't trust Kesten's instincts. Speak to Una and Kabron Tedrim standing in front of the bar. Ask him about himself and you can make a Bluff check. Ask for their key and you may (in fact probably will) notice that they are nervous. Their room is the large one at the top of the stairs. Examine their trunk...

    Locate the Goblin Village

    Head east from your capital. When you get to the road that leads south to Bridge Over the Gudrin River, you will probably seethe Goblin Village appear on your map, unless you haven't invested in Perception on anyone in your party. However, there's somewhere that you want to locate first. Continue east and a new location called Lonely Mill will appear. Go southeast and east to find the place. This is played out as a storybook event. The goblins are having a party. You need to make specific cho...

    Find the goblin leader

    You start off in the southwest of the area. Buff up, equip cold iron weapons and head east. You will see more goblins, trying to entice a Primal Hydra into their village. The Hydra kills them before turning on you. This is a mechanically annoying fight because you start at extreme distance which means that most of your party will have to waste a round getting into range. You can pick up Masterwork shortswords from the dead goblins. Go through the gate to the north. You will find a Goblin Hors...

    Bridge Over the Gudrin River

    Make your way down the path. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. It seems that Tigni has been profiteering. Point out that his prices are three times higher than anyone else's and you have a number of options. As always, the most difficult challenge gives the highest reward. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. Speak to the refugee on the other side of the road who is visibly...

    Unrest in the streets

    If you bring up kingdom management, you will have an event card that demands your presence in the throne room, "Unrest in the Streets". I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". There reallyis no pleasing some people. Before heading back to your throne room, give the Professor's Hat to your main character since he may need to make some skill checks on his own. In the throne room, you will...

    Letter from Maegar Varn

    This throne room event will occur about now. Maegar will send you a bunch of goodies. That's nice of him.

    Mim Wobblegander

    Mim, the goldsmith from Silverstep, has the decency to seek youout. By "green jewels", she means an emerald. Hopefully you kept one of the several you've picked up in your Personal Stash. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment.

    Check the timer for an Ancient Curse. You should have 200 or more days remaining. This gives you time get your barony onto a solid footing - rank up your advisors, establish a second town, maybe conduct a little more Curse research. You can take the time to claim resources in North Narlmarches, explore the Dire Narlmarches and maybe tackle the Tene...

  5. Bringing it back to Barham, he says that Therion needs to grab more items for him before he considers his half of the deal done, including a wyvern scale. A merchant in East Noblecourt carries...

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  7. This page contains IGN's walkthrough for Evil's First Soft Touches, the first main quest of The Witcher 3 's first DLC expansion, Hearts of Stone.

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