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      • In 2006, SGI filed for Chapter 11 bankruptcy protection and underwent significant restructuring efforts. The company emerged from bankruptcy in 2007 but eventually ceased to exist as an independent entity, with its remnants acquired by Hewlett-Packard in 2016.
      quantumzeitgeist.com/what-happened-to-the-silicon-graphics-company/
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  2. Silicon Graphics reincorporated as a Delaware corporation in January 1990. Through the mid to late-1990s, the rapidly improving performance of commodity Wintel machines began to erode SGI's stronghold in the 3D market.

    • Early Days
    • SGI RISC Era
    • OpenGL Is Born
    • A Short-Lived Supercomputer Venture
    • Trouble in Graphics-Land, Demise

    Silicon Graphics got its start in a day when most people did not even have a home computer. The year was 1982. James Clark left his job at Stanford University, where he was an associate professor of electrical engineering with the vision of creating powerful computers that could perform the complex computations required in 3D animation. On his depa...

    In the early 1990s, SGI introduced its first RISC systems. In 1991, the company produced its first 64-bit Crimson workstations powered by MIPS R4000 microprocessors. In a bid to secure a steady supply of MIPS processors, SGI bought the company, renaming it MIPS Technologies, Inc. in 1992. The acquisition of MIPS opened the door to other business ve...

    In 1992, SGI decided that IRIS GL had become too complex, but it did not want to abandon it and start from scratch. Instead, developers re-engineered the API and began licensing it at little cost to its competitors. And OpenGL was born. The move allowed programmers to write cross-platform 3D graphics programs that were just as fast and efficient as...

    In February 1996, SGI decided to dabble in the supercomputer business with the purchase of Cray Research for $740 million. It renamed the company "Cray Business Systems Division," and began working to develop technology (branded CrayLink) that could be integrated into SGI's high-end server line. This venture turned out to be very short-lived. SGI t...

    June 2001 also marked the beginning of the end of SGI. In 2003, the company vacated its headquarters in Mountain View, California and leased the building to Google. The following year, it sold off Alias/Wavefront, and by November 2005, SGI was delisted from the New York Stock Exchange after six consecutive years of declining sales. SGI filed for Ch...

    • Cal Jeffrey
  3. Apr 8, 2024 · My perception of what happened to SGI: * The company found itself in a really pivotal position, largely accidentally, and the execs all assumed it was their brilliance which put...

  4. Silicon Graphics International Corp. (SGI; formerly Rackable Systems, Inc.) was an American manufacturer of computer hardware and software, including high-performance computing systems, x86 -based servers for datacenter deployment, and visualization products.

  5. Silicon Graphics, Inc. (SGI) was a computing manufacturer that produced high-performance computer hardware and software from 1981 through 2009. SGI’s collaboration with game studio Rare and their work on Steven Spielberg's Jurassic Park cements them within the 1990’s computing zeitgeist.

    • what happened to silicon graphics company1
    • what happened to silicon graphics company2
    • what happened to silicon graphics company3
    • what happened to silicon graphics company4
    • what happened to silicon graphics company5
  6. Oct 25, 2024 · SGI filed for bankruptcy in 2009 and was acquired by the computer hardware manufacturer Rackable Systems, which then changed its name to Silicon Graphics International. Hewlett Packard Enterprise acquired Silicon Graphics International in 2016.

  7. In 2006, SGI filed for Chapter 11 bankruptcy protection and underwent significant restructuring efforts. The company emerged from bankruptcy in 2007 but eventually ceased to exist as an independent entity, with its remnants acquired by Hewlett-Packard in 2016.

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