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Jul 18, 2018 · I keep spawning on the roof in my lobby. Really annoying since the roof is super high up: Fixing this with scripting seems annoying since the way I would move players is with MoveTo () but then using that would make t….
- Players Spawn Too High Over Spawns When They're Below a Certain Point
When you move a spawn location below -400ish on the Y axis,...
- Players Spawn Too High Over Spawns When They're Below a Certain Point
Jun 16, 2021 · Help and Feedback Scripting Support. Hello, I was wondering how to approach something like this roof style. the interior from the roof I’ll be using triangles making 3 nodes, the left, the right, and the top (on the middle) but Idk how to make the brown parts.
- Properties
- Methods
- Events
- Getting Instances
- The Dos and Donts
These are like variables but they exist on an Instance. For example, parts have the Anchored property which can be true or false. You can think of an Instance a lot like a table.
These are actually just like properties, but they are functions instead. They offer you extra functionality that properties can’t. For example:
Events are similar to instances. They have two functions, Connect and Wait. Connect will call a function when the event is fired. For example Instances have a ChildAdded event which is fired whenever an instance is added to it aka “parented” to it. :Wait will wait until the next time the event is fired.
Instances have FindFirstChild, WaitForChild, and GetChildren functions. GetChildren returns an array of instances which are the “children” of the target instance. FindFirstChild looks for an Instance with a given name and returns it. If it doesn’t exist it returns nil! WaitForChild is similar, but it waits for the instance to exist instead. You sho...
How should you find information?
Google! Googling your problems is a great place to find information. You can find everything you need on Google including devforum posts and documentation. If you’re looking for something specific though you should search for documentation directly or look on the devforum!
Neatness is important
When writing Roblox scripts I would recommend keeping your code neat. If your code is readable it means you can look back at it in the future! It’s important for you and others to be able to read your code so they can understand what it does and maybe give some tips on what you could do differently! It also gives you opportunity to reflect on your work and see how far you’ve gone. That means name your variables clearly and indent your code!
Capitalization can give you context!
This isn’t super important but you should keep it in mind! Make sure your capitalization style is consistent. Often times (but not always) you want variables to start with a lower case letter unless it is a class, Instance, Service, or important variable. That lets people know ahead of time what a variable might be used for. It’s by no means the end of the world if your capitalization doesn’t follow that rule as long as it’s understandable and consistent!
Dec 12, 2023 · With Roblox Studio, you can build and create, as well as import characters, buildings, objects, vehicles, and more. You can use the Terrain Editor to create an outdoor landscape for your game. You can also use scripting to make the objects in your game interactive.
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In Introduction to Roblox Studio, you learned how to create and manipulate parts in Roblox Studio. In this tutorial, you'll learn how to apply a script to parts to make a platform appear and disappear.
Scripts are plain text files that let you add custom, dynamic behavior to your experiences. You can use scripts to trigger in-game events, respond to player input, save player data, create leaderboards, spawn enemies, control NPC behavior, and much, much more.
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Roblox Studio is the building tool of Roblox that helps you to create the places of your dreams. It provides Developers of different skill levels with a comprehensive and intricate set of tools, which allows for a sense of control and creative expression.