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  1. May 22, 2024 · Co-developing XDefiant means daily collabs with new pals across North America. But it’s also about reimagining stuff from five of Ubisoft’s classic series: Far Cry, Splinter Cell, Ghost Recon, The Division, and Watch Dogs.

  2. In XDefiant, you get a primary weapon, a secondary weapon, and one device (like a mine or grenade) per loadout. Primary weapon categories include Assault Rifle, Submachine gun (SMG), LMG, Marksman, Sniper Rifle, and Shotgun, while Pistols serve as the secondary weapons.

  3. May 21, 2024 · In the hands of players worldwide since May 21, XDefiant brings together multiple factions from different Ubisoft universes in one single first-person shooter game. Co-developer Ubisoft Saguenay supported lead studio Ubisoft San Francisco with the creation of five arenas for players to host their matches in. Below, the team explains how they ...

  4. Aug 22, 2023 · Ubisoft’s XDefiant is currently under development, but the most recent beta phases showcased its arcade-style gameplay. The presence of Call of Duty in the subscription-based platform could...

  5. Does XDefiant have Skill-based Matchmaking? No it does not, Mark confirmed it lacks SBMM. What platforms will the game be on? The game will release on Xbox Series X|S, PS5 and PC (Ubisoft Launcher). The game will release on old-gen (Xbox One and PS4) at a later date, we do not currently know when this will be.

  6. May 22, 2024 · At long last, Ubisoft’s free-to-play multiplayer arcade shooter, XDefiant is out for everyone to play! Here’s all that you need to know. The development team behind the game, Ubisoft San Francisco, actually consists of a lot of veteran talent in the first-person multiplayer shooter genre.

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  8. May 21, 2024 · At the core of XDefiant’s thrilling action are Ubisoft’s legendary worlds and factions, not to mention the brilliant minds from Saguenay! We’re shining a spotlight on Ubisoft Saguenay’s hefty contribution to the development of the action-packed, first-person arena shooter. Meet three of the creative forces behind the game: level artist ...

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