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  1. Some machines of that era (particularly ones with hardware sprites, like the Commodore 64) had hardware collision detection. Most games that weren't relying on hardware collision detection would either use a bounding box or a hit mask (1-bit bitmap of the sprite). Either way, collision detection was usually done "a posteriori", except for ...

  2. en.wikipedia.org › wiki › Alan_GuthAlan Guth - Wikipedia

    Alan Harvey Guth (/ ɡuːθ /; born February 27, 1947) is an American theoretical physicist and cosmologist who is the Victor Weisskopf Professor of Physics at the Massachusetts Institute of Technology. Along with Alexei Starobinsky and Andrei Linde, he won the 2014 Kavli Prize "for pioneering the theory of cosmic inflation." [ 1 ]

  3. Mar 24, 2012 at 14:42. 4. @gnat a collision engine is basically an engine used in games (generally) so that your player (call him bob), whenever bob moves into a wall, bob stops, bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that. – JXPheonix.

  4. Posted by u/Godzilla5131997 - 27 votes and 12 comments

  5. Jul 20, 2017 · GMC Elder. Jul 20, 2017. #1. GM Version: 2022.1+ Target Platform: All Download: N/A Links: Collision Code (GitHub) Summary: This tutorial is to help anyone who is having gaps/overlaps in their collision code. The purpose of this tutorial is to correct these gaps/overlaps by providing a solution using a pixel- and subpixel-perfect collision system.

  6. Sep 21, 2023 · Collision detection is a fundamental aspect of game development, as it enables game objects to interact with each other in a realistic and. intuitive way. In 2D games, c ollision detection is ...

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  8. Feb 2, 2021 · The gravity makes it drop a bit, so the first thing to do is to see if theres ground under the player. Do this by a sphere cast from the center of the object, down the height of the player. The sphere should be roughly 10cm diameter. If there is a collision, move the player up by the amount collided.

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