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  1. Recently a friend asked me if there was a guide to see all of the Forestry and ExtraTrees trees in their grown state. I've been breeding trees (as I always do) and she wanted some natural looking ones for her base. After a quick google I told her that no, unfortunately there wasn't.

  2. Jan 7, 2010 · The potion of burgeoning (fast growth) effect now lingers for 80 seconds on the tree for continuous growth. Added new potion of transformation to change an already grown tree into another tree species. Potions are brewed in a brewing stand in 1.10.2+.

  3. There are a handful of new trees with the 1.7.10 release. Here's my spreadsheet for those interested: https://docs.google.com/spreadsheet/ccc?key=0AvCvWpB0hcPwdGd3bEkzRWVtWU5ZTlRpbWwwQUlkSUE&usp=drive_web#gid=0. I think the main reason tree breeding is ignored is because there are So. Many. Trees.

  4. There are 96 new tree species, such as Banana, Brazil nut and Douglas-fir. This comes with many new fruits as well as 35 new wooden planks. Extra Trees allows these, as well as Forestry and vanilla planks, to be combined to give doors, gates and various designs of fences.

    • Overview
    • External links

    Extra Trees is a mod created by Binnie that extends the Forestry tree breeding system. The mod adds 96 new tree species with 35 new wooden planks and so many new fruits. There are also new machines to help process the wood into intricate patterns and obtain byproducts.

    •Binnie's mods

    •Binnie's mods on GitHub

  5. Jan 20, 2015 · I have spent ages looking for a mod that adds extra trees into Minecraft, not like huge fantastical ones but just more realistic ones. Is there any chance that the Extra Trees mod could be released as a standalone with only the tree and block features without the machines from Forestry?

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  7. Dynamic Trees Mod Tree: Grows gradually from seed to mature plant over time. Grows naturally modeled after trees in the real world. Trees tend to grow in unique, believable ways. Grows around obstacles naturally. Not only molting but also evolving using different algorithms for each species.

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