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The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1]
This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming .
The video games industry experienced its first major growing pains in the early 1980s; the lure of the market brought many companies with little experience to try to capitalize on video games, and contributors towards the industry's crash in 1983, decimating the North American market.
- Background
- Industry Overview
- International Practices
- Events
- Media
Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for the addition of digital-quality sound to games, and only later were they improved for the music...
Size
In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.
Roles
Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are game programmer, game designer, level designer, game producer, game artist, and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also prod...
Value chain
Traditionally, the video game industry has had six layers in its value chain. 1. Game development with its programmers, designers, and artists. 2. Publishing, which includes the source of funding for the development of a video game and providing the marketing and advertising for a game. 3. Distribution. 4. Retailer. 5. Customers and consumers, the purchasers and players of video games 6. Hardware/platform manufacturers.
The video game industry started in the United States. With the personal computer, Western Europe also became a big center for video game development. Companies in North American, Europe, and Japan. are leading in this industry. Other regions, such as Australia/New Zealand, and other southeast Asian countries, for example China and South Korea, are ...
Conventions
Gaming conventions are very important in the industry. It helps publishers to demonstrate their games. It also helps game players to give their feedback. Some publishers, developers and technology producers have their own regular conventions, for example BlizzCon, QuakeCon, Nvision and the X shows.
Trade shows
The largest trade show is the E3 in Los Angeles, California, It is held by the Entertainment Software Association. Other similar trade shows are Tokyo Game Show (Japan), Brassil Game Show (Brazil), EB Games Expo (Australia), KRI (Russia), China Joy (China) and the Game Developers Conference.
Conferences
Two of the major professional conferences are: the Game Developers Conference (GDC).
The attention to the video game industry started off with several magazines covering this topic. Social media influencers and video game players who create online videos or stream themselves playing games are also playing an important role in showing consumer point of view. The video game industry has a number of annual award ceremonies, associated...
The video game industry is the industry that connects with the development, marketing, and monetization of video games. Background. Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.
Dec 1, 2020 · Building on powerful and long-standing U.S. strengths in advanced technology, entertainment, and creative arts, the U.S. Video Game Industry has rapidly grown to become home to more than...
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Dec 17, 2015 · Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.