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The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...
Most of the examples throughout this section illustrate usage in the title sentence, but are generally applicable to personal names in any encyclopedic text unless the advice provided is explicitly about the lead section at the subject's own biographical article.
- For Games
- For Characters
- For Settings
- What Is Appropriate?
- Essential Content
- Inappropriate Content
- Remakes, Expansions, and Series Articles
- Name Formatting
- Neutral Point of View
- Naming Within Articles
Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first. Then, a brief summary of the entire article body, which e...Infobox: Contents should adhere to the template documentation, see below for further information.Gameplay: going over the significant parts of how the game works. Remember not to include player's guide or walkthrough material. The gameplay section should come before the plot section, with the...Plot: if the plot is not too complex, it can be lumped in with the gameplay; otherwise, put it in its own section. If necessary, the section can have subheadings for the story, setting, and charact...Lead section: The name of the character or series (if a group of characters) in bold italics, name of the company and/or designers that developed them, and other identifying information go first. T...Infobox: Articles on a single character should have a character infobox. Articles on a group of characters should have an infobox omitted.Concept and design: going over the process in which the character(s) was created and designed.Appearances: This should list any games or related media that the character appeared in and briefly discuss their role in the game. This section should normally be integrated into the rest of the c...Lead section: The name of the setting or fictional world in bold italics, name of the company and/or designers that developed them, and other identifying information go first. Then, a brief summary...Infobox: Most articles on a setting should have an infobox omitted. There are exceptions though.Concept and design: going over the process in which the setting was created and designed.In-game content: This section should include information about the setting as it applies to the game. Briefly discuss the role in the game and any aspects of the in-game world that is notable and/o...Wikipedia is an encyclopedia. Articles on video games should give an encyclopedic overview of a game and its importance to the industry. Readers should be presented with a concise overview of the game's plot and gameplay. Plot sections, if necessary, should be no more than approximately 700 words, to retain focus. It is important for readers to be ...
Each video game article should include a minimum set of standard elements: 1. An infobox, completed correctly and appropriately (see WP:WikiProject Video games/Templates for instructions on how to use the different templates for video game articles). 2. The {{WikiProject Video games}}template placed on the article's Talk page. This lets others know...
Below is a list of content that is generally considered beyond the scope of information of Wikipedia articles on video games and related video game topics. 1. Non-notable articles and spinouts: Avoid creating new articles on non-notable topics. A notable topic must receive significant coverage in reliable sources that are independent of the subject...
Remakes, expansions (including both expansion packs and downloadable content), and game series can be handled as either a section in a parent article, or as a separate article. If you can verify enough information to write a non-stub section about the distinct reception of a video game remake, as well as a non-stub section about its distinct game d...
Italicize video game series and stand-alone video games.Individual video game levels, chapters, or episodes of a standalone video game should use standard double quotes (for example, "Milkman Conspiracy").Italicize titles of in-universe fictional works that would be italicized if they were real, e.g. Red Book of Hergest. Similarly, use double quotes for titles of in-universe fictional works that wou...Common words should not be capitalized; not in the infobox[f] or article body. Terms like first-person shooter, multiplayer, third-person vieware written as such.Write from a neutral point of view: represent fairly, proportionately, and without editorial bias or original research, all significant views published by reliable sources on the topic. This principle is a pillar of the community. Wikipedia is a tertiary source that paraphrases reliable, independent, secondary sources. It is not a venue for publish...
For systems and games, English terms are preferred over non-English equivalents when the difference would either be confusing to the reader or unimportant within the context of the article. For example, while the Famicom is not quite the same as the NES, the differences are relatively minor for the vast majority of game articles (see also WP:Articl...
The video game industry is the industry that connects with the development, marketing, and monetization of video games. Background. Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.
In 2020, the global gaming industry's revenue is set to hit $165 billion, with 2.7 billion gamers worldwide today. The charts below explore how the industry has changed and grown since the 70s. Gaming has become big money in the past fifty years.
May 16, 2024 · Find the latest statistics and facts about video games. Action, sports and shooter games are the most popular in the U.S., and video games generally enjoy stable sales figures.
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British video games started with a small group of hobbyists – mainly young male gamers playing behind closed doors. Today, over half of us in the UK play video games.