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Dec 23, 2023 · For decades, debates have raged over the role of video games in society: Are they art? Are they dangerous? Meanwhile, artists have been using video games in their work.
Nov 8, 2022 · They show how games are expanding the horizons of fine art, not just in subject matter but also by providing new tools that radically increase the scope and scale of what a single artist can...
- Tom Faber
Jun 7, 2023 · When he was growing up on council estates in east London in the 1980s, video games offered Larry Achiampong the kind of solace and safety the outside world didn’t.
- Charlotte Jansen
- Nam June Paik. The Tiger Lives, 2000. Galerie Thomas. TV Rodin (Le Penseur), 1976-1978. "Collection: Accrochage 2" at Fondation Louis Vuitton, Paris (2015)
- Steina and Woody Vasulka. Selections from Studies, 1970-1971. Electronic Arts Intermix (EAI) Advertisement.
- Eric Siegel. Einstine, 1968. Electronic Arts Intermix (EAI)
- Bruce Conner. CROSSROADS, 1976-2013. "BRUCE CONNER: IT’S ALL TRUE" at Museum of Modern Art, New York. RICKY WILLIAMS 1/20/78 JUNE 22, 1997, 1997.
Oct 25, 2024 · CP: I’m not sure if you can call it a trend, but I feel that video games have hit a point of social acceptance where anything goes when it comes to game art. Stylised games, even deliberately low-fi/8-bit games are as equally accepted as high-cost photorealistic games.
Artists such as Tim Portlock, Angela Washko, Cory Arcangel, Feng Mengbo, Rachel Rossin and Bill Viola reference a cross-section of games in their artwork, ranging from early text adventure and arcade games to multi-player online roleplaying games.
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Jun 15, 2022 · Where do video games end, and where does fine art begin? If recent exhibitions tell us anything, it’s that the lines are getting blurrier by the day.