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  1. May 30, 2019 · Paris-based digital artist Mikaël Aguirre, who goes by Orioto online, takes an almost classical approach to creating fine art out of video games.

    • 'I Find Them Really Relaxing'
    • Galleries Catching on
    • Drawing on Traditions of Plein Air Painting

    While there are lots of examples of artists using game landscapes as inspiration, the subject matter still seems fresh. There's an increasingly glitchy line between the virtual and real worlds, especially as the lockdown lifestyle pushes people to engage more with digital spaces. For some folks, those game environments are captivating, and they're ...

    Since then, games such as Fallout and Red Dead Redemption have been his means of travelling without travelling, and it's a similar story for Clifford Kamppari-Miller, a web developer in Portland, Ore. Both men have work on display at the Penticton Art Gallery to Sept. 13 as part of an exhibition of game-inspired landscapes. (It's called En Game Air...

    In the history of plein air painting — which became popular in the latter half of the 1800s — that sort of connection was key. "I think the impulse around people turning to plein airwas because they were looking for ways in which they could get closer to something," said Solway. In part, it was about accurately capturing the light, the colour — the...

  2. Dec 23, 2023 · Some artists create actual video games; others record films within a video game, creating movies called machinima. Various artists have staged artistic interventions within games, and others...

  3. Jun 15, 2022 · How Artists Are Increasingly Blurring the Lines Between Fine Art and Video Games. A new exhibition at the Julia Stoschek Collection in Düsseldorf unpacks the expanded role of virtual reality games in contemporary art. Lawrence Lek, Nepenthe Zone (2021–ongoing). Courtesy of the artist and Sadie Coles, London.

  4. Meet the visionary minds behind iconic video games. Delve into the contributions of these renowned artists that shaped captivating game designs.

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  6. The plasticity of games was explored by many twentieth-century artists, perhaps most famously by Fluxus, who from the early 1960s produced various ' Fluxkits ', which included numerous tactile objects, counters and tokens, as well as scorecards and proposals for game rules that were often unfinished or unspecific, allowing the player to improvis...

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