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Dec 9, 2022 · On December 8, 2022, the news and community spotlight featured significant local events and updates. Highlights included key community initiatives, impactful local stories, and notable achievements.
Dec 6, 2022 · Thanks to a partnership with creators on the Unreal Engine Marketplace, we make a select amount of content free to the Unreal community each month. Whether you’re an artist, designer, or programmer, you’ll find useful resources available to download at no extra cost.
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Dec 6, 2022 · Unreal Engine December 2022 Free Assets. It’s the first Tuesday of the month so that means it’s time for the Unreal Engine free assets for December 2022. This month includes 5 “free for the month” assets as well as 1 addition to the “permanently free” collection.
- Why Is Verse A Thing?Permalink
- Let's Learn About Versepermalink
- Basic Featurespermalink
- Weird Stuffpermalink
- Thoughtspermalink
Hearing about Verse, a lot of people have the same concerns: 1. Is this going to replace C++? 2. Is this going to replace Blueprints? 3. Do I have to learn this to continue using Unreal? The answer to all of these is no. As far as I can tell, Verse is not intended as a replacement for Blueprints orC++. It's being described as a "programming languag...
I've divided this into two parts: 1. The basic features of Verse. Get used to the syntax, before you hit the really weird stuff. 2. The really weird stuff.
VariablesPermalink
Let's start with the basics of syntax. In Verse, there are two different waysto declare a variable and assign it a value. Declaring a variable and assigning it a value uses := Like C++, you can separate declaring a variable, and giving it a value. In thiscase you can "bind" x to the value of 5 with just x = 5. But unlike C++, all variables are effectively const(once given a value).This is an important feature of the language both from a philosophical andpractical standpoint. Edit:The December...
TuplePermalink
Verse supports tuples/arrays that look a lot like C++ arrays.
ChoicePermalink
A core feature of Verse are "choices". A variable is only ever bound to a single value. Although that value could bea tuple More complex things are possible by mixing choices and tuples:
Everything is MathPermalink
One core philosophical difference between Verse and C++ is that Verse tries tobe way closer to Math. In C++, when you write x = 5;you are telling the computer "take the value5 and store it in the space that we named x". In Verse, when you write x := 5; you are telling the computer that forall uses of x, it should be treated as equal to 5. Note that this appliesfor all uses of x, not just subsequent values of x. Which brings us neatly to the next point.
Order Does not MatterPermalink
The following is completely valid Verse: As mentioned previously, it's important to remember that Verse is designed notto be a series of instructions that you give the computer, but more likea series of conditions or relationships that you are telling the computer holdtrue. First we tell the computer that "y is equal to the value of x, plus one". Then we tell it x is equal to 3. This is possible because once the value of a variable has been defined, itcannot be changed. We know for the rest o...
There are no booleansPermalink
This is more of a clickbait title but it got you here. In Verse, which branch of a conditional is run depends on whether theexpression succeeds or fails. 1. Successis defined as "returning one or more values" 2. Failureis defined as "returning zero values" Failure has a shorthand of false?, which we use later. Why does this matter? Taking the example of using choices and expanding them out, we can see that theexample below executes statement e1 because the conditional returns one or morevalues:
It's still way too early to tell much about Verse (but that doesn't stop uswildly speculating and getting ourselves worked up!). So far we havea work-in-progress academic paper that talks about some very cool but unusuallanguage features, and some screenshots of more "normal"-looking code. I'm wondering if some of the more "odd" features are things...
UnrealSnippets For Visual Studio 2022. A list of useful Unreal Engine snippets. I'll try to keep this Readme updated as I add more snippets to the list. However, you can always look through each of the files if so wish and see what the shortcuts are for yourself.
Dec 12, 2020 · A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
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The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub, and commercial use is granted based on a royalty model, with Epic charging 5% of revenues over US $1 million, which is waived for games published exclusively on the Epic Games Store.