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We've got Starlink: Battle for Atlas on the horizon, and unannounced projects waiting in the wings. I'm proud of our studio and of the city we call home. If you'd like to join us and live out your childhood dream — getting paid to make videogames and play with toys — check out all our current openings. We can't promise it'll always be warm ...
- Location, Location, Location
- Triple-A Plans
- Splinter Group
- Employee number...
- Second Team, First Up
- Technologically Sound
The location for Ubisoft's new Toronto studio was subject to a lot of speculation, and with Ubisoft's Montreal studio situated on the trendy street of Saint Laurent, many imagined the studio could perhaps be placed on one of Toronto's "hip" neighborhoods such as west Queen West or in a location that features easily converted factory-space, such as ...
Strikingly, Raymond has a no-nonsense, take-charge approach, with a clear and focused plan for the studio that would doubtlessly surprise many of the detractors of her often high-profile position as a producer at the Montreal studio. Acknowledging the investment from the government of Ontario -- $263 million CAD across ten years -- and the company'...
Alex Parizeau is a five-year veteran of Ubisoft Montreal, beginning with Tom Clancy's Rainbow Six Vegas and most recently serving as producer on Splinter Cell: Conviction. Joining the Ubisoft Toronto team shortly before our visit ("I'm still sleeping on an inflatable mattress," he laughed) Parizeau is to head up the production of the next Splinter ...
No matter the backing, the task of staffing up a start-up to 800 employees while also working on two projects (one a confirmed AAA sequel) seems like it would be a major challenge. Yet Raymond revealed that even without extensive media coverage outside of the original announcement of the studio in July (though the company does have "Ubisoft Employe...
The second team also allows Ubisoft Toronto more flexibility in hiring, Phord-Toy said. "As we've been doing the recruiting, the kinds of people that we're looking for on Alex's team don't necessarily match up to the kind of people I'm looking for. We're not competing for the same resources, and from a strategy point of view it forms an interesting...
Rima Brek's experience at Ubisoft outpaces even Béland's, having served twelve years -- beginning as a programmer before transitioning into working outside of the production stream in Ubisoft's Montreal-based Technology Group. The group acts as a hub for Ubisoft's international teams -- working on internal tech, middleware, and tools. Brek said, "I...
At Ubisoft Toronto, we welcome people who are excited to create the future of games in one of the most diverse cities in the world. And we believe that embracing our individuality helps us build stronger, creative teams and develop better games for all players.
Jun 16, 2022 · Welcome back, team! New Workspaces for Collaboration & Socializing. Hybrid meeting rooms. These meeting rooms, with improved “plug n’ play” AV equipment and acoustic treatments, are perfect for those who are in-studio to collaborate with teammates working from home.
In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio.
May 1, 2012 · Ubisoft’s Toronto expansion came shortly after Ontario announced it was boosting its interactive digital media tax credit to 40% from 25% of labour costs, in line with Quebec, which offers subsidies of up to 37 cents on the dollar for labour costs.
Ubisoft Toronto | 96,314 followers on LinkedIn. Ubisoft Toronto is a growing and diverse team of game creators. | Established in 2010, Ubisoft Toronto looks for people excited about the...
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