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  1. Ubisoft expects to invest more than $500 million in the Toronto studio, which will produce top-tier — known in the industry as “AAA” — console games. As part of the deal, Ubisoft said it expects to expand the studio to more than 800 employees over 10 years.

    • Location, Location, Location
    • Triple-A Plans
    • Splinter Group
    • Employee number...
    • Second Team, First Up
    • Technologically Sound

    The location for Ubisoft's new Toronto studio was subject to a lot of speculation, and with Ubisoft's Montreal studio situated on the trendy street of Saint Laurent, many imagined the studio could perhaps be placed on one of Toronto's "hip" neighborhoods such as west Queen West or in a location that features easily converted factory-space, such as ...

    Strikingly, Raymond has a no-nonsense, take-charge approach, with a clear and focused plan for the studio that would doubtlessly surprise many of the detractors of her often high-profile position as a producer at the Montreal studio. Acknowledging the investment from the government of Ontario -- $263 million CAD across ten years -- and the company'...

    Alex Parizeau is a five-year veteran of Ubisoft Montreal, beginning with Tom Clancy's Rainbow Six Vegas and most recently serving as producer on Splinter Cell: Conviction. Joining the Ubisoft Toronto team shortly before our visit ("I'm still sleeping on an inflatable mattress," he laughed) Parizeau is to head up the production of the next Splinter ...

    No matter the backing, the task of staffing up a start-up to 800 employees while also working on two projects (one a confirmed AAA sequel) seems like it would be a major challenge. Yet Raymond revealed that even without extensive media coverage outside of the original announcement of the studio in July (though the company does have "Ubisoft Employe...

    The second team also allows Ubisoft Toronto more flexibility in hiring, Phord-Toy said. "As we've been doing the recruiting, the kinds of people that we're looking for on Alex's team don't necessarily match up to the kind of people I'm looking for. We're not competing for the same resources, and from a strategy point of view it forms an interesting...

    Rima Brek's experience at Ubisoft outpaces even Béland's, having served twelve years -- beginning as a programmer before transitioning into working outside of the production stream in Ubisoft's Montreal-based Technology Group. The group acts as a hub for Ubisoft's international teams -- working on internal tech, middleware, and tools. Brek said, "I...

  2. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will help developers make more cinematic and polished games, we spoke with Performance Capture Director Tony Lomanaco.

  3. Not only does Starlink: Battle for Atlas' unique control system encourage players to rediscover their passion for physical toys, the hands-on customization allows for on-the-spot experimentation and creativity — two things we value in our studio every single day.

  4. Go to location. We’re a global team of enthusiastic experts committed to delivering memorable gaming experiences. Find Ubisoft's worldwide studios & offices.

  5. www.ubisoft.com › en-us › companyUbisoft Toronto

    1-416-840-1240. Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.

  6. Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion .

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