Yahoo Web Search

Search results

      • Briefly, the model shows how factors in the immediate situation (such as being insulted while in front of friends, and having just played a violent video game) combine with factors that people bring with them to the situation (such as positive attitudes towards using aggression, impulsive personality, and a habit of taking slights too personally) to produce an internal set of aggression-related thoughts and feelings that are likely to yield aggressive behavior.
      academic.oup.com/book/4958/chapter/147402848
  1. People also ask

  2. To clarify and quantify the influence of video game violence (VGV) on aggressive behavior, we conducted a metaanalysis of all prospective studies to date that assessed the relation between exposure to VGV and subsequent overt physical aggression.

  3. Mar 13, 2018 · In these studies the duration for which participants were instructed to play the games ranged from 4 min to maximally 2 h (mean = 22 min, median = 15 min, when considering all experimental...

    • Simone Kühn, Dimitrij Tycho Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, Jürgen...
    • 2019
  4. Aug 1, 2022 · Although some studies came to contradicting results, meta-analyses found that violent video game consumption increases aggression and decreases prosocial behavior, whereas prosocial video games have the opposite effects.

  5. Dozens of studies and several meta-analyses investigated the relationship between violent video game play and aggression. A recent meta-analysis of longitudinal studies published by Prescott et al. ( 2018) found that overall video game violence was positively related to aggressive behavior.

    • Riccarda Kersten, Tobias Greitemeyer
    • 2021
  6. This chapter presents the General Aggression Model in detail, and shows how it can be used to understand developmental processes and a risk and resilience approach to human aggression.

  7. Nov 23, 2022 · Habitual exposure to violent video games can lead to increased aggressive behaviors, thoughts, and emotions, and decreased prosocial tendencies. Theories such as the General Aggression Model, Script Theory, and Desensitization Theory have beneficial discernments for comprehending and predicting the effects of violent video game exposure.

  8. This chapter reviews the current state of knowledge about the empirical evidence and theoretical explanations concerning the relationship between exposure to video game violence and aggressive affect, cognitions, and behavior.

  1. People also search for