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  1. Mar 12, 2019 · The Division 2 represents what I see as a growing problem within the video games industry: An over-attentiveness to extremely incremental progression (in order to fuel microtransactions), and a pivoting away from uniqueness or artistry.

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      Set in Washington D.C., the game takes place 7 months after...

    • PlayStation 4

      Metacritic aggregates music, game, tv, and movie reviews...

  2. Showing 63 Critic Reviews. 100. Gaming Age. Mar 28, 2019. I would highly recommend Tom Clancy’s The Division 2 to just about anyone, even if you weren’t a huge fan of the first game. This feels like a much better attempt all around, and certainly scratches the same itch that games like Diablo and Destiny did for me.

  3. Mar 3, 2020 · Tom Clancy's The Division 2: Warlords of New York. View All Platforms. Released On: Mar 3, 2020. Metascore Generally Favorable Based on 19 Critic Reviews. 79. User Score Overwhelming Dislike Based on 1,539 User Ratings.

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  4. www.ign.com › 2019/03/20 › the-division-2-reviewThe Division 2 Review - IGN

    • By genre standards, this shared-world shooter has launched fully loaded.
    • Every IGN Tom Clancy Game Review
    • Verdict

    By James Duggan

    Updated: Apr 21, 2020 7:19 am

    Posted: Mar 20, 2019 1:48 am

    More than any freshly launched shared-world shooter to date, Tom Clancy’s The Division 2 presents a polished, well-thought-out initial progression path with at least some gas left in the tank after the fact. Its great gunplay, worthwhile loot, and beautiful world brimming with reasons to explore it kept me engrossed for the vast majority of my 60 hours of playtime. After all that momentum, it was a bit of a shock to the system to discover that the difficult endgame content that I had been looking forward to in World Tier 4 didn’t produce any worthwhile rewards or meaningful new mechanical challenges. The Dark Zone, too, was far less interesting that I had hoped it would be. But the good news is that these late-game shortcomings don’t take away from the great journey that I underwent to reach them. The Division 2 gets so much more right than it does wrong.

    Things in The Division 2 seem to pick up right where the original post-pandemic story left off in terms of both plotline and cover-based shooting, but it quickly becomes clear that many aspects of the gameplay have improved in meaningful ways. Gunplay is impactful – enemies react to being shot sooner and die faster, and the world is teeming with enticing reasons to explore it. There are chests and collectibles around every corner, and this generous distribution of loot goes a long way in the context of The Division 2’s phenomenally well-realized recreation of Washington D.C. The capital is painstakingly populated with a fanatical amount of detail and boasts much more in the way of environmental variance than the first game’s depiction of New York City. The series’ familiar and predictable urban grid gives way to lush, open vistas and iconic monuments overtaken by vines. It all comes together to provide a space that makes it okay to stop and smell the roses, I never regretted indulging my inner explorer.

    The phenomenally well-realized recreation of Washington D.C. is teeming with reasons to explore it.

    There were a handful of times when encounters felt a little spongy, but this was usually a result of attempting content I wasn’t quite ready for in terms of gear score, which is the primary measurement that The Division 2 uses to determine your power after level 30. For the most part, I found even bosses died reasonably quickly and that time-to-kill was a non-issue, which again, is an achievement for a stat-based shooter. The handful of baddies that can take a beating are generally covered in bulky, hard-to-miss kevlar that breaks off as you shoot it, making their superhuman durability more believable. It’s easy to wince at the idea of an intentionally spongy foe in The Division 2, but these tanky brutes move at a snail's pace and always added a welcome bit of variety.

    Gunplay is impactful, enemies react to being shot sooner and die faster.

    Combat also benefits from a massive selection of firearms, and while many are variants of one another I’m still finding entirely new additions to my arsenal even after looting almost 2,000 items. One recent highlight is the old-timey, lever-action 1886 rifle, which stands out among other near-future firearms even if it isn’t particularly effective. The Division 2 does a wonderful job of making one gun feel unique from another by way of recoil patterns, rate of fire, and sound, the latter of which is particularly well done. Weapons and equipment can drop with beneficial modifiers called talents that take the loot from serviceable to genuinely interesting. The First Blood talent on a sniper rifle causes the first bullet fired from a new magazine to deal headshot damage anywhere on the body, while the Unhinged talent adds a whopping 25% increased weapon damage but causes your gun to kick like a mule. You can even transfer your favorite talents to new gear by recalibrating, which comes at the cost of destroying the old item in the process.

    Tinkering with your build is easy and intuitive thanks to a well-detailed stat summary and DPS meters in the form of the firing range. I had loads of fun eeking out every last drop of damage from brand set bonuses, weapon attachments, attributes, and talents. This welcome clarity does shine a harsh light on The Division 2’s weapon balance, or lack thereof. LMGs, assault rifles, and sniper rifles all perform as you’d expect them to, but shotguns especially felt weak by comparison even after tweaking my build.

    While gunplay is much improved in The Division 2, the abilities we get to use still feel clunky and ineffective. Deployed turrets get destroyed almost instantly, and anything that requires a second activation, like the Bomber Drone, took too long to set up relative to the middling damage it delivered in my initial playthrough. The handful of skills that did feel useful like the healing Chem Launcher, Reviver Hive, and Ballistic shield were already serving their purpose at their base power and therefore didn’t provoke much exploration into a “skill power” build. Even if I wanted to, the required skill power to equip an ability mod was always way above my means and therefore the whole concept was a bit a non-starter. Specializations, on the other hand, do offer phenomenally fun-to-use signature weapons up front, as well as useful bonuses like different grenades, skills, and passive effects as you level them up.

    The Division 2 is more than just a strong foundation for future updates: it's a refined and intuitive shared-world shooter with many dozens of hours of great content and progression you can enjoy today. Its wonderful recreation of Washington, D.C. is a pleasure to explore thanks to a generous amount of chests, collectibles, and dynamic open-world a...

  5. Mar 15, 2019 · Tom Clancy's The Division 2 is rated 'Strong' after being reviewed by 159 critics, with an overall average score of 83. It's ranked in the top 9% of games and recommended by 91% of critics.

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  6. Mar 18, 2019 · Updated on March 18, 2019. 175 comments. Follow Tom Clancy's The Division 2. The Division 2 manages to improve upon the original formula in almost every way, but its tale and tone are...

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  8. Mar 25, 2019 · For more on the critical consensus on The Division 2, read on below. Alternatively, see a wider view on critics' opinions on GameSpot sister site Metacritic. The game is available on PC, PS4,...

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