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  1. Making 'Tetris Effect'-ive. In this 2019 GDC talk, ‘Tetris Effect’ producers Tetsuya Mizuguchi and Mark MacDonald and director Takashi Ishihara detail their attempts to take a game with...

    • 56 min
    • 10.2K
    • GDC 2025
  2. Tetris Effect is a block-dropping arcade-styled puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR.

  3. Jun 6, 2022 · So, four years after that spine-tingling trailer, we spoke with Tetsuya Mizuguchi, Producer Mark MacDonald and Director Takashi Ishihara about Tetris Effect, their experience working on the project, and what’s next for the innovative developer.

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  4. Mar 21, 2019 · When Mizuguchi traveled back to Tokyo, he spoke with Enhance artist Takashi Ishihara to brainstorm new ideas. Ishihara came back with evocative pieces of concept art, including one that had...

  5. Oct 31, 2020 · Tetris Effect: Connected is an expansion to the 2018 title Tetris Effect. The incredible concept was conceived by Takashi Ishihara, the mastermind behind rhythm-based titles such as Lumines and...

  6. After two years in preproduction, during which Ishihara had crafted a detailed VR design document for each of Tetris Effect’s 30 stages, showing how scenery and effects would build and swirl around the player in full 3D, he had accidentally made, well, Tetris.

  7. Oct 14, 2021 · Originally released as Tetris Effect, but now with the added ‘Connected’ moniker and a suite of multiplayer modes (more on those later), Tetris Effect is designed as an experience and comes from the brains of acclaimed producer Tetsuya Mizuguchi and director Takashi Ishihara.

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