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  1. Basic Constraints. The exact rules are listed on NPCs § Factors affecting happiness, but the issues can be summarized (all of these factors combine): NPCs get a 12% or 6% bonus for being in a loved or liked biome, or a penalty for being in a hated or disliked one.

  2. Happiness is positively affected by crowding, biome preference, and NPC preference. A lack of crowding multiplies the total by 95%, a loved biome or NPC multiplies by 88%, and a liked biome or NPC multiplies by 94%.

  3. May 18, 2020 · Players that want to know how to increase NPC Happiness in Terraria's 1.4 update can find all of the details they need in this guide.

    • William Parks
    • Editor
  4. After some fairly thorough testing, the biome dominance for happiness is Corruption/Crimson > Mushroom > Hallowed > Jungle > Snow > Desert > Underground > Ocean > Forest What is the max happiness bonus? 25% for NPCs who love some and 20% for NPCs without love for another.

  5. If you are clever you can control biome positions and fulfill multiple NPC happiness requirements just by standing slightly to the left or right. - Biomes also overwrite each other with a certain priority: Dungeon > Corruption > Crimson > Mushroom > Hallow > Jungle > Snow > Ocean > Desert > Underground > Forest.

  6. I had been looking for an NPC happiness chart as a spreadsheet since about when 1.4 released, but all the guides I saw were either how to arrange your NPCs with no explanation, or visual charts with way too many arrows to be clear enough.

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  8. Terraria NPC Happiness Calculator Plus by GammaRaul, with help from MinerofMillions, fork of a project by McjMzn Information and Images from each mod's respective wiki, or from their communities if the wiki is missing or otherwise limited.

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