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  1. Starbreeze AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2001 and the parent group was renamed ...

  2. The Starbreeze Publishing department consists of approximately 20 employees with a focus on the game publishing and the publishing process. In 2023, most employees worked on the launch of PAYDAY 3, preparatory work for Project Baxter, and in the role of third-party publisher for Roboquest and The Tribe Must Survive, among others.

  3. Nov 16, 2023 · Starbreeze net sales reached $13.5 million in 2021. Swedish video game firm behind the Payday series reports an increase of 6.3% year over year. Feb. 16, 2022 Jeffrey Rousseau. News.

  4. May 19, 2021 · And it seems to be paying off. Shortly after we spoke to Sjögren, Starbreeze released its financial results for the first quarter of 2021, showing losses had shrunk to just over $505,000 -- the ...

    • james.batchelor@gamesindustry.biz
    • Editor-In-Chief
  5. Aug 22, 2024 · Starbreeze Studios has found a publishing partner for the upcoming Payday 3. The third instalment in the first-person heist shooter franchise will launch for PC and consoles in 2023 and will be co-… March 19, 2021 | 09:47 EDT

  6. Apr 1, 1998 · Starbreeze's most recent games include PAYDAY 2, the adrenaline fuelled bank robbing co-op game and the upcoming survival co-op FPS OVERKILL’s The Walking Dead based on the hit comic series. Starbreeze is pioneering digital self-publishing, inviting developers to leverage its self publishing knowhow on Steam, having one of the largest communities on the digital distribution platform.

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  8. www.starbreeze.com › about › meet-the-teamMeet the Team - Starbreeze

    Starbreeze is a very diverse company in all areas, and thanks to that we have created a sort of a “come as you are”-culture. The old stereotypes of the gaming industry are now way outdated. It’s no longer a harsh “dudes crunching in a cave”-world, but rather an amazing mix of personalities that are aligned in the fact that all angles and backgrounds are needed to create awesomeness.

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