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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Spirit Guardians - You call forth spirits to protect you. They flit around you to a distance of 15...

  2. Sep 3, 2024 · Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it.

  3. Use the spell slot’s level for the spell’s level in the stat block. Aberrant Spirit Medium Aberration, Neutral AC 11 + the spell’s level HP 40 + 10 for each spell level above 4 Speed 30 ft.; Fly 30 ft. (hover; Beholderkin only) Control Water. SpellsD&D Free Rules (2024) repeat the same effect or choose a different one. Flood.

    • Guiding Whispers
    • Spiritual Focus
    • Tales from Beyond
    • Spirit Session
    • Mystical Connection

    At 3rd level, you can reach out to spirits to guide you and others. You learn the Guidancecantrip, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it.

    At 3rd level, you employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit point...

    At 3rd level, you reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you ...

    At 6th level, spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily...

    At 14th level, you now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

  4. Jun 8, 2023 · DnD 5e's College of Spirits Bard is a casting-focused bard that adds some magic options via Tales From Beyond and more spells via Spirit Session.

  5. Healing Spirit. Source: Xanathar's Guide to Everything. 2nd-level conjuration. Casting Time: 1 bonus action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 minute. You call forth a nature spirit to soothe the wounded.

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  7. Source: Tasha's Cauldron of Everything. 3rd-level necromancy. Casting Time: 1 bonus action. Range: Self. Components: V, S. Duration: Concentration, up to 1 minute. You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

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