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    • Image courtesy of designveloper.com

      designveloper.com

      • GameMaker Studio 2 is an excellent choice for beginners looking to delve into game development. With its intuitive interface, powerful features, and supportive community, you’ll be well-equipped to bring your game ideas to life. Remember, the key to success is practice and perseverance.
      medium.com/@nolanmoseley/getting-started-with-gamemaker-studio-2-a-comprehensive-guide-for-beginners-5f608f6d5324
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  2. Yes, it's worth getting. I started as an artist, and now I make a living using GM. It also taught me enough about coding that learning Unity was easy to pick up later. GM has some limitations, but most of those only apply once you reach a certain level, and even then, for certain types of games GM has a workflow that's stupidly fast. 5. Reply.

  3. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  4. Generally, the advice is to start with one of the Astroids clone (Space Rocks) tutorials, then move on to a single screen arcade style tutorial (maybe a Pac-Man clone or something), and then side scrolling platformer tutorial.

  5. Jul 28, 2024 · GameMaker Studio 2 is an excellent choice for beginners looking to delve into game development. With its intuitive interface, powerful features, and supportive community, you’ll be...

    • Use Local Variables
    • Arrays
    • Data Structures

    Continuing on from the above point about programming style, one thing that a lot of beginners do is to cram as much into one line of code as possible. For example: While not completely unreadable, it is inefficient (the point_direction() function is called twice, for example) and it ismessy and awkward to look at. It would be far better expressed a...

    Arraysare easy to use and require less memory than data structures, but they can still be further optimised. When you create an array, memory is allocated to it based on its size. You should always try to initialise an array to its maximum size first, even if you don't plan on filling it until later on. For example, if you know you need an array to...

    Current GameMaker data structuresrun much faster than in previous GameMaker versions. They still need to be destroyed when not used to free memory, and they can still be slower than arrays, but their simplicity and extra functions for dealing with the data they contain often outweigh the minimal speed difference, so don't be afraid to use them in y...

    • Gurpreet S. Matharoo
  6. Jul 12, 2024 · In this Game Maker Studio 2 tutorial for beginners you will learn: How to import and create assets for your game. Next, you will learn the basics of the Game Maker Language and learn how to code various aspects of your game.

  7. Jan 18, 2023 · If you’re looking to learn how to code your own 2D games with GameMaker, here are the six resources that taught the professionals everything they know.

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