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Jul 28, 2023 · Postmortem game analyses are reliable ways for everyone to take a step back after the release day’s dust has settled. It gives both gamers and game developers the chance to breathe and examine what went wrong and what went right. Why Is It Essential for Gamers and Game Designers?
Mar 13, 2015 · 10 seminal game postmortems every developer should read. A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
- Alex Wawro
My understanding is that a Post-Mortem is a summary of positives and negatives and how the design/development of the game fared based off of those. I have seen a post mortem created by the lead designer on Diablo 2 - which wasn't a failure.
Jul 4, 2007 · Game Developer Magazine's postmortem objectives offers a helpful template for conducting a postmortem yourself: The bulk of the [postmortem] should revolve around the "5 wrongs, 5 rights" concept: Explain what 5 goals, features or aspects of the project went off without a hitch or better than planned.
Sep 19, 2013 · In this post, I've collated some of my favourite post mortems, game design documents, and design analyses for mainstream games, from Mario, Sonic, and Zelda to MGS2, The Sims Social, and Portal.
- Michael James Williams
It's quite easy to find the success story of indie game that did well (like Indie Game: The Movie, take a look if you didn't, quite interesting). But harder to find post mortem of people that tryed a lot, made a good game, and it didn't work.
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Jul 8, 2011 · In this Game Developer magazine article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.