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  1. Is it ok if I post a postmortem of our game with a link to game in here? or is there any other subreddit which is more appropriate for this? My guess is that I should not because of the 4th rule of the community (No paid assets) but just in case i'm getting it wrong I' rather ask. Thanks in advance!

    • About Games Postmortem
    • Deus Ex
    • Age of Empires II: Age of Kings
    • Rainbow Six
    • Postmortems, Games, and The Future

    Like any creative endeavor, it’s always a fantastic idea to go back and see what needs improving and what needs scrapping. Unfortunately for game developers, you don’t really know what the public’s reaction will be until launch day.

    For players of Deus Ex now, whether tempted by nostalgia or a Steam sale, they’ll notice that game mechanics are pretty solid for a title hovering just over the 20-year-old mark. One of the most unique role-playing games to break new ground and make the player think, Deus Ex is a virtual masterpiece. Developed by Ion Storm and released in 2000, the...

    PC real-time strategy games in the 1990s and early 2000s were kings of the hill. This is where the aptly named Age of Empires II: Age of Kingscomes in. I’ll be candid: I’m incredibly biased towards this game. For me, it’s my favorite PC game ever. However, in the nature of a proper postmortem, what went wrong with AOE II? Developer Matthew Pritchar...

    Rainbow Six, created by Tom Clancy’s company Redstorm, was a unique breath of fresh air on the gaming market. It was an FPS, but with a certain twist: it was tactical, you could die in one shot, and the success of your mission depended on planning even the smallest detail. It paved the way for sequels and offshoots. For tactical buffs and curious F...

    Even some of the most famous game studios and designers get in over their heads with certain design aspects. While people tend to focus on the bad in postmortem games analysis, remember to focus more on the good. The good is what paves the way for better games, more improvements, and brilliant ideas. If there were no postmortems, I guarantee you th...

  2. Minceraft, a post mortem. We've tried adding secrets to the game before. Small things, like obscure crafting recipes or weird behavior, and everything always gets figured out immediately. No matter how obscure we make a new feature, it's fully documented within hours of a new release.

  3. I've read through quite a lot of post-mortems that get posted both here and on social media (indie groups on fb, twitter, etc.) and I think that a lot of devs here delude themselves about the core issues with their not-so-successful releases. I'm wondering what are your thoughts on this.

  4. Aug 11, 2024 · Welcome to the POSTMORTEM Wiki! This website serves as a guide for the game, and contains information regarding locations, items, badges and characters. Please note that it's still a big work in progress, so contributions are very welcome! We currently have 1,111 edits, 53 pages and 276 images.

  5. May 14, 2016 · The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 postmortems published on the gaming site Gamasutra.com.

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  7. Jan 26, 2023 · Postmortems are often underutilized as a tool for team-wide reflection and self-improvement. The postmortem process Moon Candy did for our pilot project, A Garden for Zone 47, was by far the...

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