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  1. A full list of the trophies that you can obtain can be found in the Trophies Section. Meeting up with Basch again in the Barheim Passage, tracking down the Battery Mimics and defeating the Queen Mimic - part of the Final Fantasy XII walkthrough and strategy guide by Jegged.com.

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    • The Lightworks¶
    • Bargains at The Bazaar Iii¶
    • Op Sector 29¶
    • Great Eastern Passage¶
    • Op Sector 36¶
    • Special Op Sector 3¶
    • Op Sector 37¶

    After the scenes that follow you’ll find yourself in the Barheim Passage, now joined by the reviled Captain Basch. He’s a guest, just like Amalia was earlier, but he’s far less versatile. He’s got no magicks, no technicks, hell, he doesn’t even have a weapon or many clothes! Still, he’ll contribute fairly well. From where you start out in these rui...

    Now you’ve got the gate open and have a vague idea of what to do, it’s time to move on - after a bit more business with Burrogh. You’ve been collecting loot since Garamsythe without a merchant, and have probably picked up more than a few things to sell. The Bazaar is a powerful force, indeed, and even selling to a remote merchant like Burrogh will ...

    When you’re ready, leave the Lightworks area by passing through the gate you labored to open, whereupon you’ll find a nasty critter feasting away at your precious energy! Balthier, as usual, will identify the beast, then state the obvious. Simply put, in each area you’ll find Battery Mimics, which will drain the power as long as they’re alive and a...

    After you’re done messing around in the “Op Sector 29” area make you way east to the next zone. This long area - rightfully called the “Great Eastern Passage” is home to three Battery Mimics who prefer to absorb energy at various spots. If you’re quick you may catch the first one as it heads south to its feeding area. If not, make your way south th...

    This area may be somewhat small, but it boasts no fewer than two Battery Mimics. You may come into conflict with one shortly after entering, as a feeding spot is just north of the area transition. Kill it, then head downstairs until you reach the ground floor of a small chamber not unlike the room in which Burrogh has set up shop. Here you’ll find ...

    Leave the “Op Sector 36” area and return back east to the “Great Eastern Passage”, then head southwest to the next area - “Special Op Sector 3”. When you arrive continue south through some arches, where you may see a Battery Mimic on its way to siphon your power. There are two such monsters in this area, and as in the previous zone there’s a smalle...

    Another area, another batch of Battery Mimics trying to suck the place dry. Make your way east out of the entry hallway and into the staircase-laden chamber beyond (another chamber like the one Burrogh is in - and the last such recycled room in this dungeon) and immediately turn north to find the first Battery Mimic. Smack it around for eating your...

  2. Feb 13, 2021 · The Barheim Passage Key is used to open hidden areas in the Barheim Passage, where you can obtain the optional Esper Zalera and the Bloodwing mark. The Golden Amulet is a really good reward as it's a powerful accessory that otherwise isn't available until much later.

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  3. This guide contains the following: A walkthrough that’ll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster. An interactive map of the Giruvegan Great Crystal; featuring all weapons, armors, save crystals, gate stones, way stones, bosses and rare enemies.

  4. Take this Northern path, because there's an Urn at the end of it with the map for the Barheim Passage, thus giving you the layout of the dungeon and saving me the effort of explaining things like this! Continue down the Great Eastern Passage; secure the last visible energy conduit. Head West to Op Sector 36 and secure two more energy conduits.

  5. Sep 26, 2016 · Barheim Passage . After crash-landing, you'll find yourself in a hallway leading to a small room. There will be an alcove to your right with three chests containing Gil- might as well take it. Examine the Time-Worn Device in the main room, and Balthier will explain that it's a power relay, though it is currently not working.

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  7. The Barheim Passage is a location in the land of Ivalice in Final Fantasy XII. It is an underground passage that connects the Nalbina Dungeons to the Dalmasca Estersand . Long since abandoned, the passage now provides no real use.

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