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  1. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in a way that minimises the amount of skill training to completion of all the quests.

  2. Released. 25 September 2024 (Update) Members. Yes. Quest series. Twilight Emissaries, #3. Lead developer (s) Unknown (edit) The Heart of Darkness is the third quest in the Twilight Emissaries series, in which the player digs deeper into the Twilight Emissaries and sect of Ranul to figure out who's behind the attempts on Servius ' life.

  3. Dig 1 step north and 3 steps east of the centre of the fairy ring DKS (north-east of Rellekka). Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.

  4. This page explains the optimal method that a player can use to complete every quest in RuneScape, including what levels they will need to train to.

    • Preparation
    • Anagrams
    • Ciphers
    • Coordinates
    • Cryptic clues
    • Emote clues
    • Maps
    • Puzzle Boxes

    Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.

    See also: Treasure Trails/Guide/Emote clues/Items

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    An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

    The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

    The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

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    Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar Shift in order to encrypt a NPC's name.

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    Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

    During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

    In RuneScape, one square of space is equivalent to 1.875 minutes.

    Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

    On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

    On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

    Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

    When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

    During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.

    During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.

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    Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.

    Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

    For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

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    Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

    Digging in the location pointed to by a map clue will never spawn any monsters.

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    Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

    A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

  5. Head to the Main Fortress of the Kharid-et Dig Site (first room) and go to the south-east corner (with your Pontifex signet ring). Pass the Pontifex barrier and find the inactive dial on the northern wall, directly north of the Orcus altar.

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  7. Ring of respawn (or Passage of the Abyss with ring of respawn charges for quick access to White Knights' Castle), or a Clan vexillum to teleport south of Falador then take the shortcut just north-west to the castle or walk through Falador's south entry.

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