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  1. World Class Support. File bugs and have discussions in Pixar's new support platform

    • RenderMan

      Pixar’s hybrid solution for CPU + GPU rendering combines...

    • Stories

      Teapot Meets Potzilla Today, we sit down with digital...

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      Created with Sketch. Challenges. Join the competition and...

    • Support

      Official support by Pixar. Discord. Chat, share, live...

    • Try/Buy

      Pixar's Resellers are trained to provide help with...

    • Forums

      To obtain the Non-Commercial RenderMan software you must be...

  2. Pixar claims that Presto is designed to be intuitive and familiar to animators who have traditional cel animation experience. The logo for Presto was designed by Parakeet, a design studio based in Portland, Oregon. Presto was named after the 2008 animated short of the same name, which itself is about the titular magician character.

    • Overview
    • The Graphics Group
    • Pixar
    • Pixar Animation Studios

    This page only shows primary logo variants.

    For other related logos and images, see:

    1979–1986

    Typography:  Avant Garde Gothic Book Launched:  1979 Pixar began in 1979 as The Graphics Group, a part of the computer division of Lucasfilm.

    1986–1994

    Typography:  Custom Launched:  February 3, 1986 On February 3, 1986, Apple Computer co-founder Steve Jobs acquired the company and renamed it Pixar. Its first logo, based on the design of their image computers, was nicknamed "the BSD" (short for "Beveled Square with a Dent"), a play on the Berkeley Software Distribution version of Unix that Pixar used. The wordmark was created by John Lasseter with a stone cutter.

    1994–present

    Typography:  Charlemagne Bold Launched:  November 22, 1995 During production of Toy Story in 1994, Pixar began referring to itself as Pixar Animation Studios, and dropped the square logo in favor of a wordmark set in the Charlemagne Bold typeface. This logo was created by current Pixar CCO Pete Docter. The character Luxo Jr. became a mascot and appeared in the on-screen logo for every opening and closing of Pixar films, starting with the closing logos of Toy Story (1995).

  3. RENDERMAN — Pixar Animation Studios. RenderMan® is Pixar’s Academy Award®-winning rendering technology, excelling at producing stunning imagery for VFX and feature film animation. With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.

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  4. Pixar RenderMan (also known as RenderMan) [ 1 ] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.

  5. Developed by Pixar, Universal Scene Description (OpenUSD) is the first open-source software that can robustly and scalably interchange 3D scenes that may be composed of many different assets, sources, and animations, while fostering highly collaborative workflows.

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  7. Creating innovative solutions that revolutionize the animation process. At Pixar, we have a dynamic and dedicated team of technology experts working tirelessly to revolutionize our filmmaking. Our teams stand at the forefront of the production pipeline, developing a diverse range of applications and software tailored to meet the unique ...

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