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  1. Monolith Software Inc., [b] trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games.

    • Play Your Cards Right
    • Dual screen Dreams
    • The Chronicles of The Beginning of The World
    • Crossing The Zone
    • X Appeal
    • The Golden Future
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    In the early 2000s, Takahashi was ready to carry on his Xeno-saga, and the company's first new game came to be the next 'entry' in the pseudo-Xeno series – Xenosaga Episode I. While this was a PlayStation 2 exclusive, some of the younger staff banded together under Honne and tri-Crescendo founder Hiroya Hatsushiba to create an entirely new turn-bas...

    Under the Big N, Monolith Soft made the jump to a new generation, as well as portable systems. While the studio already had ideas for its first Wii game before joining Nintendo in Disaster: Day of Crisis, the company was drafted in to help with Super Smash Bros. Brawl. The studio's first title under Nintendo was the Japan-only DS action RPG Diablo-...

    Takahashi was still determined to carry on the Xeno series name, despite Xenosaga having to be condensed down from six to three games. Following Xenosaga III, staff morale was low, so when coming up with a new project, Takahashi recalled an idea he came up with years ago — people living on the bodies of dead giants or 'gods'. With other senior staf...

    The close working relationship with Nintendo resulted in the company being trusted to assist with the development of both The Legend of Zelda: Skyward Sword and Animal Crossing: New Leaf, and to this day, Monolith Soft is closely involved in some of Nintendo's biggest franchise entries. After Xenoblade Chronicles, Monolith Soft worked with Bandai N...

    Teased in a 2013 Nintendo Direct as 'X', Xenoblade Chronicles Xdeparted from the original game's more story-based focus, instead putting even more emphasis on the world and the sci-fi aspects that only crept into Xenoblade Chronicles in the latter half of the game. Many names from the Wii game returned for this spiritual successor, with Attack on T...

    2017, the year the Switch hit shelves, was a huge one for Nintendo and Monolith Soft. Not only did Breath of the Wild release to rapturous praise, but Monolith returned to work on the ink-splatting sequel, Splatoon 2. However, in 2014, ideas for a 'proper' sequel to Xenoblade Chronicles were set in motion. Following X's release, Takahashi wanted to...

    Xenoblade Chronicles 2's huge success and Shulk's return in Super Smash Bros. Ultimate — alongside Pyra & Myrtha becoming a combined DLC character — cemented Monolith Soft's reputation as a one of Nintendo's best studios. The company had opened studios in Nakameguro, Osaki, and Iidabashi – though the latter has since closed (and 2nd Production team...

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  2. Aug 22, 2023 · There's a consistent look and feel across all three mainline games, with an MMORPG-style take on turn-based combat, so perhaps Monolith Soft will change the direction of the gameplay?

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  3. Jul 26, 2022 · Image: Monolith Soft/Nintendo. This expansive customizability extends out of menus and into real-time gameplay as well. In addition to swapping between characters in combat, Xenoblade...

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  4. Xenoblade Chronicles 3 [b] is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is an installment in the open-world Xenoblade Chronicles series, itself a part of the larger Xeno franchise.

  5. Nov 26, 2020 · Inspired by Hollywood action and disaster movies, the game was unlike any Monolith Soft title prior, with a mix of shooting, driving, and platforming game segments set amidst an earthquake and...

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  7. Xenoblade Chronicles [b] is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original Xenoblade Chronicles game, published for the Wii in 2010 in Japan, and released in Europe and Oceania the following year.

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