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  1. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself. Miguel de Icaza...

    • 55 min
    • 18.7K
    • Godot Engine
  2. Sep 14, 2022 · Now free and independent as ever after his time at Microsoft, Linux legend Miguel de Icaza goes deep into cryptocurrencies, Web3, the EU's new DMA and many o...

    • 67 min
    • 1333
    • Untitled Linux Show
  3. Oct 21, 2019 · Watch Miguel as he take us back through time to the very beginning of his developer career to show us how the notion of open-source has influenced him and why he believes open software is the key...

    • 48 min
    • 3.4K
    • Uno Platform
  4. Sep 27, 2023 · I have found a pretty fascinating Swift project by the original author of GNOME, Xamarin and Mono, and I just wanted to share my findings with the community. :slight_smile: Meet SwiftGodot.

  5. I am working at Xibbon building fun mobile applications like Godot for iPad, La Terminal, El Pintador, some RealityKit/VisionOS libraries. These days, when I am hacking for pleasure, I mostly do it in Swift: SwiftTerm - VT100/Xterm terminal emulator.

  6. Feb 2, 2024 · Godot on iPad, Part 8: Code Editing. This post continues the series on creating an iPad-native UI for Godot using SwiftUI. Today, I will discuss how I replaced the text editing experience in Godot for iPad with a native user experience. The Godot editor is written as a Godot application, and the text editor for authoring code.

  7. Jul 1, 2019 · In this episode, we talk to Miguel de Icaza, Distinguished Engineer about his career building open source software, founding companies, and building communities.

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