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  1. How to play: Step 1: Divide the youth into 4 groups. Each group will get a Discussion card. Introduce the topic by asking if anyone has seen the movie “He’s just not that into you”. These cards use that same language. Ask the group to brainstorm and answer the question from their Discussion card.

  2. Quick Overview: This is a super fun video-driven youth group game that encourages lots of crowd interaction. There are 25 short video clips of athletes (skateboarders, bikers, snowboarders…) attempting some pretty cool jumps, flips, and tricks.

  3. Goal of the Game. The players try to create the target illustrated on the building cards as fast as possible with their forceps and playing pieces. Who is more skillfully, will have the most points at the end and wins the game.

    • Make ’n’ Break
    • Preparation
    • Building
    • Scoring
    • Game End
    • Advanced Gameplay
    • Special Rules for New Builders

    A game by Andrew Lawson & Jack Lawson Design by Kinetic, DE Ravensburger English rules translation by Daniel Tonks

    Before playing for the first time, carefully punch out the scoring chips from the board. Shuffle the deck of building plans and place it face-down in the middle of the table. Place the scoring chips and building blocks next to the draw deck. Space should also be reserved for a card discard pile. The youngest player begins, with play continuing cloc...

    The building master draws the top card and immediately begins to copy the plan displayed. If the plan indicates only grey building blocks, the building master need only consider the correct component arrangement; the color of the blocks holds no importance. If the plan indicates a building with colored blocks, the player must copy the diagram exact...

    When time expires, the building master adds the points indicated on all completed building plans and receives that value in chips. Uncompleted plans are not scored and are placed on the discard pile. After scoring, the draw deck, building blocks and timer are passed to the next two players.

    A round consists of one turn around the table, and the game ends after four rounds have been completed. The player with the most points wins!

    All rules from basic gameplay remain as before, however the building master may now reject plans that appear too difficult or time consuming to complete. Rejected plans are passed to the player’s neighbor on the left who, in compensation, immediately takes a 1-point chip from the supply for each instance. Any player who receives one or more rejecte...

    If playing with both experienced and novice players, the building plan cards should be divided into two decks: one with blue numbers and one with red numbers. The blue numbered pile forms the draw deck for beginning players, while the red pile is for experienced builders. During scoring, each completed plan is worth one point regardless of its indi...

  4. PREPARATION: Before playing for the first time, carefully remove the tokens from the board. Place the tokens in the middle of the table, together with the die and the ten building blocks. Shuffle the building cards, form a pile and place it face down on the table. HOW TO PLAY: The youngest player goes first.

  5. Typically, a game lasts about three to four minutes. The format of “best of three” games is popular, but each range owner can organise how their Make-A-Break ® playing field is to be run to suit their customers. If a game ends in a tied score, the game is decided on the number seven (7) target.

  6. Instructions. Object of the Game. The cards show pictures of structures which the players have to copy against the clock. The more successful they are, the more points they receive. Setup. Before playing for the first time, carefully remove the tokens from the board.

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