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  1. Jul 9, 2020 · The code is 27355. Comment below the loot you found inside!Please ... Here is the code to the the Alpha Bunker, be careful and type this code in to your bunker.

  2. Jul 1, 2024 · When you eventually connect to the correct wavelengths, you'll then be given access to certain alpha bunkers across the map, stuffed with certain items, weapons, and outfits. In the section below, we have the current and expired codes for alpha bunkers.

    • Jeremy Block
  3. Sep 20, 2021 · LDOE: CURRENT BUNKER ALFA CODE ( SEPTEMBER 20 & 21, 2021 ) - LAST DAY ON EARTH: SURVIVAL - YouTube. Lady Raze. 17.7K subscribers. Like. 656 views 2 years ago #BunkerCodeLDOE. GUIDE:...

    • Description
    • Features
    • Upper Level
    • Sublevels
    • Sublevels - Hard Mode
    • Walkthroughs
    • Trivia

    Bunker Alfa is one of several Army bunkers that can be found on the Global Map. It consists of a ground-floor level and four underground sub-levels that can be accessed via a passcode (obtainable from dead soldiers in resource areas or with CB Radio). The underground floors can be quite difficult for lower-leveled players, therefore it's a good idea to bring decent armor and weapons to these floors. This is doubtly true for hard mode.

    Venturing into the bunker's lower levels can be quite lucrative for those who are capable of surviving its dangers. In addition to loot-filled reward chests, the bunker also offers a method to modifying firearms and unique enemies.

    Creatures

    Unlike their counterparts outside the bunker, some of the zombies in the sublevels have unique traits. Most notably, they do not use special attacks, and they have altered (usually reduced) sight ranges, including attacking the player in groups if one is alerted. They also do more damage than zombies outside the bunker. It may also be important to note that leaving the area (i.e. going to a seperate floor), will cause all damaged zombies to regenerate their health to full. •Roaming Zombie •Fast Biter •Toxic Spitter •Floater Bloater •Toxic Abomination •Frenzied Giant ••Exploder ••The Blind One •The Blind One

    Infrastructure and Security

    •Electrified Fence: This does damage to the player at a very high rate when in contact. 5 damage is dealt, but at a high rate, and could also kill you in 1 second! Found only on floor 3. •Elevator: This allows movement to other floors. Each floor loads as a separate zone. •Generator: (Nonfunctional in current versions, and may change in the future update) In previous versions, activating generators was necessary to provide power for access to lower sublevel floors. Found only on floor 4. GENERATOR RECHARGE It will take time to restore electricity supply to lower floors. When the generator works at its full capacity, you'll be able to get there in the elevator. - 4th floor generator message •Laser Tripwire Alarm: Crossing these lasers sounds an alarm that alerts a group of nearby enemies to the player's presence. Can be turn off using Terminal. Found only on floor 3. •Terminals: Accessing computer terminals performs various actions such as remotely opening doors or turning off laser tripwire alarms. Found on all floors. •Turret: An automated turret attacks the player once in range. It has 250 HP, a 360-degree attack radius, and range approximately equivalent to the Glock 17. Turrets have 15 armor rating that reduces incoming damage by half: it only takes 53% damage . These turrets do not attack zombies, but shoot you and his range increases when he already shoots you •Heavy turret: Appears on 4th floor only. It has 500 HP, a 360-degree attack radius, a 45 armor rating that reduces incoming damage by three-fourths: it only takes 27% damage, and range approximately equivalent to the normal turret. Heavy turrets not only shoot but also launch grenades (like the Milkor MGL) at you. These turrets do not attack zombies and his range increases when he already shoots you.

    Other Hazards

    •Gas Chamber: This is a room entirely filled with poisonous gas. The gas does damage to the player at a very high rate unless they are equipped with a Gas Mask, Hazmat Helmet or CBRN Combat Helmet (which absorbs damage while exposed to gas, but break if used in long time). Found only on floor 3. •Gas Leaking from Pipes: Some areas contain gas bursting from pipes. This gas does damage to the player at a very high rate. Depending on the location, some pipes can be shut off from a source valve, or the gas may only leak at periodic intervals and can be passed if timed properly. Additionally, the Gas Mask, Hazmat Helmet or CBRN Combat Helmet can be equipped to protect the player from damage, as in the Gas Chamber. Zombies are immune to the effects of gas. Found on floor 2 and 3. •Gore: The Gore is usually indicated by a red-colored area on the Minimap.(They won't show up now) The effect on the player is to reduce their movement speed while in these areas by approximately half; zombies are unaffected. Additionally, in some halls with arms protruding from walls, contact with the arms will cause 3 damage to the player. These arms do not damage armor.

    The outside area of the main level contains 17 Pine Trees and a lootable corpse with a half-used Glock 17 in its inventory. First-time access to the Bunker's interior requires a CAC Card A, which is possible to be acquired from loot or enemies at various zones on the Global Map. After using the access card, this area will remain unlocked permanently.

    With update Beta v.1.8, a minigun drop was added in a cage against the exterior wall of Alfa, only accessible with a Rank IV True Friend dog.

    The sub-levels of the Bunker functions differently from the ground floor. A unique code that changes every other day is required to access them. Once the terminal is activated, an entrance appears and a unique instance of the sublevels is created which lasts for 48 hours (from the time of opening) before reset.

    During this period, all progress is saved including enemies killed, items looted, and the corpse of the last player death. Upon reset, the sublevels can be revisited with a new code. All enemies will have respawned and items will be reset. As of version Beta v.1.5.6, the primary method of obtaining the most valuable Items is via a coupon-exchange system.

    Following the activation of hard mode in Bunker Alfa, an alarm sounds and the lights strobe red. While hard mode is active, creatures generally drop reputation items instead of coupons, with similar values and frequencies. During hard mode, creatures hit harder and have higher defense against attacks;

    •Small Zombies have 15 damage (10 in normal) and gains 15 armor while Big Zombies have 30 damage (20 in normal) and gains 20 armor.

    Video Walkthroughs

    •The Best Way to do the 2nd floor of Bunker Alfa in Last Day on EarthJCF •The Most Efficient Way to do the 3rd Floor in Bunker Alfa in Last Day on EarthJCF •The Cheapest way to do the 4th Floor of Bunker Alfa in Last Day on Earth - JCFJCF

    •"Alfa" is actually a word of the first letter on the ICAO Alphabet, rather then the IRDS Alphabet.

    •Sublevels were first introduced in Beta v.1.5.

    •In previous versions, some Items were required to repair various terminals and generators to progress through the sublevels.

    •Floor 1 - Lobby was introduced in Beta v.1.5.6.

    •As of Beta v.1.6, you can no longer find a CAC Card A on the corpse near the Bunker Alfa door.

    •Floor 4 introduced in Beta v.1.7.9.

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  4. May 25, 2017 · These bunkers, filled with valuable items, weapons and outfits, can be unlocked by tuning into specific wavelengths on your CB radio. In this section you will find the current and expired codes for alpha bunkers. Upcoming and active alpha codes: February 23-24: 39981. February 25-26: 93603.

  5. Anyone have a good guide/video for the most efficient way to clear hard mode on Bunker Alpha? I don’t use the wall trick, so hopefully no guides that are heavily reliant on it. Thanks all!

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  7. I forgot to check and headed to bunker alpha. I’m low on gas and stamina. What’s the code for today?