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  1. May 30, 2016 · Above all, that subtitle suggests that the film's director and co-writer Duncan Jones - the talented director of sci-fi nuggets Moon and Source Code - has set out to begin an ascent of the ...

    • Former Editor-In-Chief
  2. You're basically watching half of a movie because you see everything happening twice from each perspective. You can watch the movie entirely from the Orc's point of view and get the same story, except it would only be an hour long film.

  3. Full Moon is a crowd pleasing spell, but it's the third spell in a sequence that takes 6 combined of stationary, interuptible and lockout-prone long casting to do, and best case you can only cast it every 45 seconds. In actual practice, it will happen considerably less often.

  4. The story is only half there, some of the changes were weird, and some of the props do look kind of silly on normal humans. But I still really, REALLY appreciate seeing the world in that fidelity. I love how faithful the look of the world is to the game.

  5. Jul 11, 2024 · Warcraft movie differs from game lore: from Stormwind's fate to the formation of the Alliance. Characters like Durotan weren't in the original game, but were important in the movie. Changes in the film, like Gul'dan as main villain and Lothar's role, deviate from Warcraft: Orcs & Humans.

    • Charles Papadopoulos
  6. Aug 15, 2020 · during lunar eclipse moonfire has a x% chance to call down an infinite star dealing x arcane damage. or maybe something slightly more active like: while solar eclipse is active every starsurge cast increases haste/mastery/crit/versatility by 1%. while lunar eclipse is active starfall can stack.

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  8. I think it was probably too faithful to the video game series, and novels. The story might have worked really well in those formats, but translating it to other art forms (like film) doesn't always work.