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      • Although there is violence and gore in this game, the effects are cartoony and unrealistic, making it a fairly good entry point for kids into gun RPG games. All in all, this game is great for people more interested in the world, story, and characters than the combat, but will still satisfy those looking for action.
      www.commonsensemedia.org/game-reviews/the-outer-worlds/user-reviews/child
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  2. Parents need to know that The Outer Worlds is a science fiction themed first-person action/role-playing game, available for Xbox One, PlayStation 4, Nintendo Switch, and Windows-based PCs. Players take on the role of a colonist that's been trapped in hibernation for seventy years before being freed by a scientist and….

    • Reviews

      This game is amazing. While it has minor blood (cartoonish...

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  3. Mature, bloody adventure gives choices, few consequences. Parents need to know that The Outer Worlds is a science fiction themed first-person action/role-playing game, available for Xbox One, PlayStation 4, Nintendo Switch, and Windows-based PCs.

  4. Parents need to know that The Outer Worlds: Spacer's Choice Edition is a downloadable science fiction themed first-person action/role-playing game, available for Xbox Series, PlayStation 5, and Windows-based PCs.

    • Xbox Series X/S, Playstation 5, Windows
    • Role-Playing
    • Worlds collide in this familiar but new roleplaying game.
    • Update: How Does The Outer Worlds Work on Switch?
    • Verdict

    By Dan Stapleton

    Updated: Nov 20, 2021 7:29 am

    Posted: Oct 22, 2019 1:00 pm

    The Outer Worlds is the “you got chocolate in my peanut butter” of RPGs. Obsidian, a developer that’s made sequels to both BioWare’s Star Wars: Knights of the Old Republic and Bethesda’s Fallout 3, has merged those two distinctive flavors, and they taste great together. I wouldn’t quite call this space-frontier themed adventure the best of both, but it’s a creative and well-made take that’s both familiar and new all at once.

    The Outer Worlds takes place in a solar system-wide colony ruled by corporate feudalism and filled with dark humor. Everywhere you look there’s a satirical slogan or crazy-eyed mascot, a worker being treated as hilariously disposable, and oppressive propaganda and policies keeping everybody in line. And, as a big fan of the short-lived sci-fi western show Firefly, I spotted its influences everywhere. From the on-the-nose “Firefly” branding on the energy weapon ammo to the fact that your junky transport’s young naive engineer lady talks pretty much exactly like Kaylee, it’s layered on thick in a way I appreciated. It isn’t hard to picture Captain Malcolm Reynolds reading off some of the more sarcastic dialogue options, either.

    In some ways it’s nice that the story doesn’t put a face on the evil corporate Board that rules over this isolated colony until around two thirds of the way through the roughly 30-hour campaign – and even when they do they’re not all that menacing. On one hand, The Outer Worlds feels aimless for a long time, but on the other, that means the quest to help a mad-ish scientist revive your fellow colonists from hibernation sort of fades into the background as you casually wander into the middle of morally gray local conflicts and pick winners and losers. Sometimes by throwing a switch to declare your preference for the winners, and sometimes by simply shooting said losers. The first big quest has major parallels to Fallout 3’s signature Megaton choice, though while I did enjoy hearing about the philosophical differences between various factions, there aren’t many big surprises or Megaton-like “wow” moments in how quests play out. The Outer Worlds feels smaller in scale than that, though, so that works well enough.

    By Jon Ryan, June 4, 2020

    Like so many ports before it, The Outer Worlds’ Switch version packs as much of the original experience as it can into a hand-held package, but taking a game designed for the Xbox One and PlayStation 4 to the lighter and portable hardware means there are some noticeable technical shortcomings.

    The most noteworthy issue in the three or four hours I’ve sunk into the Switch version so far is how it struggles to keep up with the onscreen action during fights, even with the downgraded textures, shadows, and lighting. Framerate dips were constant, even with just a few NPCs on screen (not to mention the more egregious chugging that occurred during combat with multiple opponents), and there were plenty of moments where my run speed outpaced the Switch’s ability to load the map quickly enough, resulting in a “buffering” screen that I got fairly used to by the time I left the Emerald Vale.

    Visually, The Outer Worlds’ character models - both for your companions and most all of the other NPCs you’ll interact with - still manage a relatively high level of detail. That’s to be expected, considering the real “heart” of an RPG like The Outer Worlds is how you interact with and affect these characters. The team handling the port at Virtuous games do their best to mask the environmental graphical concessions with some interesting depth-of-field trickery, as well. And while the default text size is small enough that can be tough to read on the handheld screen, there’s an option in the menus that allows you to enlarge it (this was patched into the PS4/Xbox One versions after launch). That said, those cutbacks that allow Obsidian’s old-timey sci-fi dystopia to run on Nintendo’s small screen are still many and highly noticeable.

    Lower-resolution textures were to be expected, but coupled with its smaller LoD radius – which caused some very noticeable pop-in, especially in the more open outdoor environments – there are moments where The Outer Worlds’ Switch version has trouble looking like even an Xbox 360 game rather than something from the end of the Xbox One’s run, especially when it’s played on a TV instead of in handheld mode.

    But it does run, and if you can tolerate this reduced level of performance it’s certainly worth playing. As with Doom and The Witcher 3 before it, while the Switch port may be far from the best version of The Outer Worlds, it’s impressive that we’re able to experience this scale of game on a portable system at all.

    With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of f...

  5. Oct 22, 2019 · The freedom to progress your character through The Outer Worlds' dizzying brew of attributes, skill points, perks, flaws, companions, armour and weapon management, and reputation borders on...

    • alex.avard@futurenet.com
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  6. Oct 22, 2019 · The Outer Worlds is a Fallout game wearing a fake mustache. Before it's all over, you get to decide which of those communities to support and which to sentence to a slow death. Yes, the corporate...

  7. Oct 25, 2019 · Critic Reviews. More than just Fallout in space, this action-RPG is a delightful sci-fi romp with razor-sharp writing, lashings of humour and enough content to entertain you for months. The Outer Worlds is the Bethesda RPG you always wanted, but it's not made by Bethesda.

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