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  1. Join the fight and throw down the gauntlet in this fantasy multiplayer strategy game. Summon 500+ warriors from 14 factions through gacha collecting.

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  1. The SFH games, not including the 3rd are amazing games that I've rediscovered just this month through the Kongregate Emulator. Now, enough messing around, time to get to the meat and potatoes. Gameplay: Despite being extremely repetitive, the 1st and 2nd game can make you spend hundreds of hours in it, just through the pure fun.

  2. Dec 18, 2020 · We’re in danger of making Strike Force 2 – Terrorist Hunt on Xbox sound so bad that you might want to buy it. There’s some truth in that, but the laughs are all in the first level.

  3. What weapons do you use? What class do you pick? What is the best way to level? How do you beat a certain challenge? Hopefully I can answer those questions, so here is my in-depth guide for Strike Force Heroes 2 (As of writing Strike Force Heroes 2 version number is v1.7c). [Note: Most key words in this guide are Capitalized and Italicized.]

  4. Nov 25, 2020 · We’re in danger of making Strike Force 2 - Terrorist Hunt on Xbox sound so bad that you might want to buy it. There’s some truth in that, but the laughs are all in the first level. The rest of Strike Force’s routine is re-tellings of the same joke, and for £15 you could get more from buying a whoopee cushion and burning the remaining tenner.

  5. Strike Force Heroes 2 is the awesome sequel to the popular original title. This platform shooter game has excellent gameplay and a range of different modes to engage in. You can customize your own soldiers – choose their equipment, armour and weapons.

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  6. You are a member of the Strike Force Unit. Your objective is to rescue our agent and combat the terrorist organization. Gear up with a modern arsenal of machine guns, assault rifles, sniper rifles and pistols and fulfill your objective.

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  8. Will there be a Strike Force Heroes 3? Justin: We don’t usually force ourselves into sequels. Instead, we think of ideas over time while working on other projects, and create a game/sequel when we have enough fun/creative content. This helps us create more defined games as we have a much larger time to think of and discuss new and creative ideas.

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