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  1. As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.

  2. Gen 3 combines the two, the survivability and power of gen 1 with the logistical easing of gen 2. Marks on the other hand are tech revisions. Mark IV is the base mjolnir. Mark V added shielding and the capacity for an ai. Mark VI improves upon the Mark V in every way and the same with Mark VII for Mark VI. 17.

  3. Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the Mark IV, Mark V, Mark VI, and the MJOLNIR variant of the Orbital Drop Shock Troopers' armor.

  4. With the advent of the MJOLNIR [GEN3] in 2559, the GEN1 Mark IV was upgraded to be fully compatible with the new platform, and it can be requisitioned by Spartan personnel as late as 2560. https://www.halopedia.org/MJOLNIR_Powered_Assault_Armor/Mark_IV

  5. The MK VI GEN 2 armor variant was adapted from preexisting MK VI suits to support GEN 2 software, probably because 1. it saves soem of the money on making new suits and 2. the SPARTANs who wore MK VI would be more comfortable in it.

  6. Content Update 29 (“CU29”) for Halo Infinite releases on January 30 and brings the classic Mjolnir Mark IV armor as seen in Halo Wars alongside three new Operations, multi-use shoulders, new (and returning) HCS bundles, and the helmets of Silver Team.

  7. After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems.

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