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Has the game running not at its intended framerate of 60 fps, but rather at 54 fps tops. So it introduces slowdown. Eliminates the possibility for double resolution. Also they have psx_clock set to 39 (= 57%) by default, which introduces framedrop in leaning at a wall perspectives.
Oct 24, 2023 · I'm pretty sure that MGS like many PSX games has gameplay stuff tied to frame rate, and that running it at 60 fps might break the game. It would explain why no ports of the game have ever uncapped, as it would require an entire game recode to fix the issue.
As for the framerates, yes, MGS1 will run at 30fps, as it originally did on PSX. I'm also seeing a lot of misunderstanding in this regard. Many people are saying that emulation can run MGS1 at 60fps, or that the old PC port can run at 60fps.
MGS1's textures actually looks excellent at higher resolutions as is, as long as all texture scale filtering is completely turned off, since they were pretty meticulously designed to be pixel art style drawings within the confines of the PS1s texture file sizes.
I converted the video to run at 60fps (without speeding up video) for smoother playback but th ...more. Intro / opening sequence gameplay of the PS1 version of MGS1 running on the PCSXr PGXP ...
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Nov 2, 2023 · - Switch version targets 30 FPS for game play and suffers some weird blurring in MGS2's tanker msision. - The 30 FPS cap on Switch also suffers from bad frame pacing. - Switch, for some reason, jumps to 60 FPS when inside lockers - Portable performance is essentially the same with drops to 20's in MGS2. PC version:
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In a few scenes, the use of the music was different. Opinions: Most prefer MGS1's use of music but there are a few who prefer TTS's. So is it worth getting the PS1 version if you've played the...