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  1. en.wikipedia.org › wiki › Mark_CernyMark Cerny - Wikipedia

    In 2010, at the 13th Annual Interactive Achievement Awards, Mark Cerny was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. "Mark Cerny is the closest we have come to a modern-day Da Vinci," said Joseph Olin, then-president of the AIAS.

  2. Jan 16, 2010 · Come February 18, Cerny will become the 13th member of the AIAS when Insomniac's Brian Allgeier presents the award. “Mark Cerny is the closest we have come to a modern-day Da...

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    • Former News Editor
  3. Jan 15, 2010 · “Mark Cerny is the closest we have come to a modern-day Da Vinci,” said Joseph Olin, president of the AIAS. “What he does isn't restricted to a single aspect of game creation, he really is a...

    • Contributor
  4. Jan 15, 2010 · "Mark Cerny is the closest we have come to a modern-day Da Vinci," said Joseph Olin, president of the AIAS. "What he does isn't restricted to a single aspect of game creation, he really...

    • Atari, Sega and Beyond
    • The Sony Connection
    • The Cerny Method
    • The Architect

    Mark Cerny was raised in the San Francisco Bay Area and attended the University of California, Berkeley. However, at just 17 the opportunity to work for Atari was too good to refuse, and saw the young programmer drop out of education and join the gaming giant’s flagship arcade division. It wasn’t long before he was making a name for himself as desi...

    In 1992 Cerny left Sega to join a new games studio, Crystal Dynamics, where he became the very first member of its games team, working on 3DO titles Crash ‘n Burn (1993) and Total Eclipse (1994). In 1994 Crystal Dynamics became the first US company to procure a PlayStation development kit, after Cerny visited its Tokyo headquarters and brokered a d...

    Cerny used his experience working with Naughty Dog and Insomniac to create a unique production methodology, which he calls ‘Method’. ‘Method’ is hugely influential across game studios today, and emphasises creative freedom and risk taking in the pre-production phase, allowing developers to settle on a design before fleshing it out in full productio...

    When Sony conducted a PS3 postmortem in 2007, there were two main options for its next console’s CPU: the power PCarchitecture used in PS3’s Cell, or the x86 CPU used in pretty much every modern PC, which Cerny said first-party developers advised against using. So the engineer ended up spending his holiday in November 2007 researching the 30-someth...

    • Tom Ivan
  5. Nov 11, 2013 · Upon Cerny’s induction into the Academy of Interactive Arts & Sciences Hall of Fame in 2010, the president of the AIAS described him as “the closest we have come to a modern-day Da Vinci”.

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  7. Jan 13, 2010 · " Mark Cerny is the closest we have come to a modern-day Da Vinci," said Joseph Olin, president, AIAS. "He is a diversely accomplished game designer, producer, programmer and...

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