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  1. Guards! Pratchett was originally reluctant to grant a licence for a game based on his novels, after the commercial failure of a video game adaptation of The Colour of Magic in 1986.

    • Act 1
    • Act 3
    • Act 4

    Unseen University

    You start off in your bedroom, being woken from a peaceful slumber. Open your wardrobe and take the pouch, then open the door and leave your room. Go down the stairs and head left to find a closet. Grab the broom from here, then return to your room. Use the broom to wake up the sleeping Luggage, and it will now follow you around. Head out of your room again and go half way down the stairs then over to the left into the Arch Chancellor's room. Talk to the Arch Chancellor about the dragon, then...

    Square

    Head right and talk to the street urchin, and you will end up learning how to pick pockets - you also get a pair of pink bloomers. Now pick up a tomato from the stand, and throw it at the tax collector. Pick up another tomato, but you discover a worm in it. Pick up the worm. Next go through the door to the left into the psychiatrickerist's office. After you sit down, talk to the troll. Leave the office and go straight back in. After sitting down, pick up the butterfly net from behind you, the...

    Street

    Go into the toy shop on the far left of this area and talk to the Toy Maker, then take the string from the counter. Leave this shop and head right. Stop at the corner to talk to the monk, then walk to the far right into the barber's shop. Look at the roller in the woman's hair, then talk to her and she will have it removed. Now talk to the barber and he will start daydreaming - quickly use your pickpocket skill (in your inventory) on the barber's pocket to get the hair roller.

    In this act, you need to defeat the dragon, by setting the odds to exactly a million to one. You can do this by collecting a birthmark, a magical talisman, camel-flage, a spell, a moustache and a sword that goes "ting".

    Square

    Look at Lady Ramkin, and take the key from the top of her stocking.

    Lady Ramkin's Dragon Sanctuary

    Walk around the back and use the key to open the door to the dragon cage. Go inside and pick up Mambo from the far right. This is your weapon - now you need some ammunition.

    Mine

    Use Mambo on the hot coals behind where the swordsmith was standing previously.

  2. Guards! is a fantasy novel by British writer Terry Pratchett, the eighth in the Discworld series, first published in 1989. [2] It is the first novel about the Ankh-Morpork City Watch . The first Discworld point-and-click adventure game borrowed heavily from the plot of Guards!

  3. Mar 1, 2024 · GUARDS! was released on March 1, 2024, on PC (Steam). The game’s Steam page indicatds that it be released at 9:00 a.m. PDT. Refer to the table below for your respective time zones. Region. Local Release Time. United States (EDT) Mar 1, 12:00 p.m. United States (PDT) Mar 1, 9:00 a.m. United Kingdom.

    • WYLDERZONE, Lowkey GameDev
    • March 1, 2024
    • WYLDERZONE
    • GUARDS
  4. Jan 27, 2010 · This game, simply titled Discworld (initially it was subtitled The Trouble With Dragons, although this was dropped from the final release) is adapted from the 1989 book Guards, Guards! It involves a mysterious (and not terribly bright) order of cloaked men who summon a dragon into Ankh-Morpork, in an ill-conceived plan to install their own king ...

  5. You'll notice immediately that Guards! Guards! has a much more typical and constructed feel to the writing vs. the wild and creative energy of Terry's earlier work; this is the point at which he solidified his direction and began to write what feel like more "mainstream" novels to me.

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  7. Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance.

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