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  1. Feb 24, 2023 · How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker.

    • 11 min
    • 81.5K
    • Sara Spalding
  2. Jul 8, 2020 · Well, the game I want to do is some sort of Turn based RPG (you know, a character moving around, talking with NPCs, doing quests, following a story, dialogues, cutscenes, etc). The movement for the player I want to use is very simple, use the keyboard (left, right, up and down), use sprites for the animations movements.

  3. Jan 6, 2023 · I have been working on a personal project in GameMaker which combines two genres that I am passionate about: turn-based RPGs and word games. It's called Wordzards and a demo is available to play now on Windows.

  4. Dec 16, 2020 · In this overview video, we take a look at creating an turn-based RPG combat system in GameMaker Studio 2 (2.3 and later). We'll also get a look at how this series will be structured so that...

    • 11 min
    • 40.9K
    • Blaze Creates
  5. Dec 11, 2017 · Whoever rolls highest goes first. But that is too simple and really takes away any advantage a player might have for leveling throughout the game. Two of the attributes I use are dexterity(dex) and speed (spd). I add these two variables together along with the dice_roll script and whoever has the largest amount goes first. But there's more!

  6. As a beginner solo dev I've been having a hard time picking the engine to learn to use in my project and I was hoping for some suggestions from indies with more experience. The game I'm planning is: 2D pixel art RPG. tile-based world, top-down or 3/4 view. turn-based combat system.

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  8. RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used.

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