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  1. Jul 8, 2020 · Well, the game I want to do is some sort of Turn based RPG (you know, a character moving around, talking with NPCs, doing quests, following a story, dialogues, cutscenes, etc). The movement for the player I want to use is very simple, use the keyboard (left, right, up and down), use sprites for the animations movements.

    • Programing

      GameMaker Hex Grid Biomes. Hi there! I'm starting my first...

    • Videogame

      I want to create a Turn Based RPG game in Gamemaker 2....

    • Learning GML

      So, i bought the e-book of GameMaker Game Programming with...

  2. Feb 24, 2023 · How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker.

    • 11 min
    • 81.5K
    • Sara Spalding
  3. Dec 16, 2020 · In this overview video, we take a look at creating an turn-based RPG combat system in GameMaker Studio 2 (2.3 and later). We'll also get a look at how this series will be structured so...

    • 11 min
    • 40.9K
    • Blaze Creates
  4. Dec 11, 2017 · The approach I took to designing the game, other than inspiration from old turn based rpg's on nes, was old school pen and paper rpg's. The main thing I implemented were attributes/statistics. On paper I have been writing out all the attributes I want to use, and some basic math on how they would be implemented in combat, magic use, retreating ...

  5. I am trying to program a turn-based rpg battle system from scratch, and I'm having some problems determining how to program the system, especially the parts that handles data of the party and the enemies.

  6. GameMaker. I have a feeling that this engine is past its prime, and I've always heard it's a real pain to use for bigger projects and turn-based games, and that it doesn't handle lots of UI well. Although I've seen similiar games made with it (like Undertale), so it's definitely possible. Godot.

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  8. In this course, you’ll master the art of creating a turn-based battle system reminiscent of old-school RPGs from start to finish using the GameMaker engine. These skills will set you on a path to crafting fully-fledged RPGs and give you hands-on experience crafting modular and complex combat.

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