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  1. Apr 15, 2020 · First Ability (Q) - Terrify. Terrify is similar to the past version of Fiddlesticks' first ability, as it can function as a point-and-click fear, but is now equipped with a passive and can also output scary amounts of damage.

  2. It has not been confirmed that the W and E will stay. It is in fact more likely that they will be replaced by some other abilities. What worries me about this is the fact that those 2 abilities are what makes up jungle Fiddlesticks.

    • Passive – A Harmless Scarecrow
    • Q – Terrify
    • W – Bountiful Harvest
    • E – Reap
    • R – Crowstorm

    Fiddlesticks’ trinket is replaced by Scarecrow Effigies. Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration. At level 6, Effigies will reveal any nearby wards for 6 seconds on placement. Scarecrow Effigy, active: Places an Effigy that lasts for 130-280 seconds and appears exactly as Fiddlesticks does t...

    Passive: If Fiddlesticks’s spells damage an enemy while unseen while Fiddle is outside of combat, Fiddlesticks terrifies the enemy for 1/1.25/1.5/1.75/2 seconds Active: If the enemy has not recently been terrified, terrifies it for 1/1.25/1.5/1.75/2 seconds and deals 6/7/8/9/10% (+1% per 50 AP) of the target’s current health (minimum 40/60/80/100/1...

    Fiddlesticks drains the souls of all enemies around itself, dealing 50/80/110/140/170 (+35% AP) damage per second, over 2 seconds, with the final tick dealing up to 12/14/16/80/20% of their missing health as magic damage. Fiddlesticks heals for 30/35/40/45/50% of the damage dealt before mitigation, reduced to 15% vs minions. On a completed channel ...

    Fiddlesticks unleashes dark magic from its Scythe, dealing 70/100/130/160/190 (+50% AP) magic damage to and slowing enemies hit for 30/35/40/45/50% for 1.25 seconds in a crescent shaped area at a target position. Enemies in the centre of the crescent are silenced for the duration. 1. Reap provides additional soft CC and is mainly used for the slow....

    Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around it, dealing 125/225/325 (+45% AP) magic damage per second to all enemy units in the area. The effect lasts for 5 seconds, dealing up to 625/1125/1625 total magic damage. 1. Since Crowstorm’s mechanics didn’t change, Fiddlesti...

  3. Basically, Fiddlesticks rework is the kind of rework that keeps the essence of a champion but makes the champion feel modern. I would say that the Pantheon rework is somewhat like the Fiddlesticks rework: Both VGUs aren't the big change but clearly makes them better and more enjoyable.

  4. They're either going to hard CC you or walk out of the tether, both of which will essentially eliminate your largest burst of damage (without ult). The best way to combat this is to max E first. E is your best initiation, chasing/disengage, and consistent damage tool because of 3 things.

  5. Mar 15, 2020 · Riot has drawn back the curtain on Fiddlesticks’ awaited rework, breaking down the changes to the scarecrow’s abilities and showcasing his distinctly creepy visuals. Though some have taken to...

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  7. Apr 1, 2020 · The active portion of Terrify works similarly to how it did pre-rework. You’ll mostly want to use this on a priority target or to delay anyone with highly impactful abilities.

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