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  1. Versatile tools, allowing Akuma to play either a very offensive rushdown game or a low risk, zoning game. High damage output and corner carry, even without access to EX moves. Solid and versatile mobility with great dashes, good walk speed, air tatsu, fireballs and demon flip followups.

  2. He believes only another practitioner of the Satsui no Hado will ever be able to contest his power. His first appearance was in Super Street Fighter II Turbo as a secret boss.

  3. Akuma boasts both powerful space control and ferocious, ambiguous setplay. What keeps him in check is the lowest defense in the game, meaning that any mistak...

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    • That Blasted Salami
  4. Sep 17, 2000 · HK- Akuma takes a sweep, but now it's speed is greatly reduced from Street Fighter Alpha Series. The recovery time just plain sucks. When blocked by your opponent, expect you to get hit back,...

    • (41)
  5. Mar 27, 2000 · Akuma has 5 supers and can choose from three during the game (the ¦ ¦ ¦a¦ two being his Raging Demon and Kongou Kokuretsu Zan) ¦ ¦ ¦q¦ 3. Akuma's supers are easier to connect w/o use of combos...

    • (41)
    • Jchristopher
  6. With a toolkit that allows him to do whatever he wants, he's the most versatile and complete character in 2nd Impact, from rushdown to zoning. Inarguably top 1, and a character with a billion tricks up his sleeve, this character is a surefire way to get the opponent to hate everything about you.

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  8. Apr 23, 2000 · Unlike in previous Street Fighter games, Akuma is no longer invincible. You must remember that this is simply _not_ the Alpha series, where you could walk up to a fallen opponent and do...

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