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- An Egg may be generated after every 256 steps the player takes.
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Oct 25, 2024 · In Pokémon Brilliant Diamond and Shining Pearl, Egg cycles are also 255 steps long, but are shorter on special dates. [1] In Generations V and VI, Egg cycles are 257 steps long. In Pokémon Sword and Shield, and in Pokémon Scarlet and Violet, Egg cycles are 128 steps long.
This Bulbapedia article covers the mechanic in depth, but the TLDR is that every time the player takes around ~255 steps an Egg Cycle occurs. When an Egg Cycle occurs, every egg in the player's party has a counter that ticks down once (or twice if you have a Flame Body/Magma Armor Pokemon in your party).
It could take from 1,000 to roughly 10,000 steps to hatch the egg, depending on the type of Pokémon. Daunted? Use the Bike and go back and forth withing some routes routes to the east and west. Eggs hatch quickly wherever you use the Bike really.
May 6, 2007 · first egg = 2815 steps. second egg = 3071 steps (+256 from the first) third egg = 3327 steps (+256 from the second, +512 from the first) fourth egg = 3583 steps (+256 from the third, +768 from the first) fifth egg = 3839 steps (+256 from the fourth, 1024 from the first)
An egg cycle is composed of 257 steps (in Generation V and on), so a Meowth egg should take 257*20 or 5140 steps to hatch. Serebii refers to this number as Base Egg Steps. Additionally, the amount of steps remaining in an egg cycle is not dependent on the egg but the trainer; when the trainer's egg cycle is completed (step counter reaches 257 ...
Once you’ve obtained the best offspring you’re going to get, repeat Step 4 from the beginning if necessary. Basically, breed the best offspring from the newest generation with a compatible Pokémon, in a way that the two Pokémon’s perfect IVs cover as many different stats as possible.
You can determine a Pokémon's IVs by viewing a Pokémon's stats with the Judge function, where 'Best' = 31 and 'No Good' = 0. These are the most likely IVs you will be breeding for: either 31 IVs in a stat to maximize its potential, or 0 IVs for various reasons, such as to lower a Pokémon's Speed stat for use in Trick Room.