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  1. The Fades is a British supernatural drama television series created and written by Jack Thorne. The six episodes were first broadcast on BBC Three and BBC HD beginning 21 September 2011 and on BBC America from 14 January 2012.

  2. The Fades: Created by Jack Thorne. With Lily Loveless, Tom Ellis, Daniel Kaluuya, Iain De Caestecker. Paul has apocalyptic dreams, and sees spirits of the dead called The Fades. He must stop them before they destroy humanity.

    • (7.1K)
    • 2011-09-21
    • Fantasy, Horror, Mystery
    • 55
  3. Axeface Jun 23 @ 9:39pm. Shoot the engines on the capital ships as soon as you are told to (get behind it and right in the engines), and destroy the xenon B's/feed (missile once shield is down on these, and dont sit in front of them). Those are the real threats.

  4. Jul 25, 2024 · The series stars Kelly Reilly and Ciarán Hinds as the protagonists Anna Travis and James Langton. Four series were broadcast over a total of four years on ITV. The first episode was broadcast on 4 January 2009, and the final episode on 28 January 2012.

    • Overview
    • Acquisition
    • Companions
    • Walkthrough
    • Result
    • Notes
    • Exploit
    • Bugs

    Lost in Dreams is a quest in Dragon Age: Origins and part of the Broken Circle quest line. It also calls on the use of several abilities not available to certain classes. This quest line utilizes the mechanics of shapeshifting and other spells, even if the Warden is not a mage. For someone who is yet to play a mage but may do so in the future, it c...

    This quest is initiated during the Broken Circle quest line. After fighting their way through most of the Circle Tower, the party is put to sleep by an abomination of Sloth. Their conscious selves are thus cast into the Fade, a realm of dreams and spirits, usually consciously accessed only by mages.

    Sloth has actually cast the Warden and their companions into its own domain within the Fade. To escape, the Warden will have to travel throughout the domain, acquiring a set of special skills to gain access to specific areas. Ultimately, the Warden must fight a set of mini-bosses to gain access to Sloth, then defeat it to escape the Fade.

    The Warden wakes up alone in the Sloth's domain, and travels alone for the majority of this quest line. Any companions in the Warden's party at this time will also be trapped in dreams individually tailored to their fears, hopes, regrets. Freeing these prisoners before confronting the sloth demon will hasten its defeat, after which the party will r...

    Weisshaupt

    The Warden wakes up alone in the Fade within a large chamber. Duncan will greet you, explaining that he survived the Battle of Ostagar. Furthermore, the Blight was defeated and the Grey Wardens have retired to Weisshaupt, recording and sharing history instead of preparing for battle. The Warden won't fall for this story, and the conversation will eventually become a fight. Duncan will be aided by two allies, while the Warden can only count on his or her own abilities, and a Lyrium vein which is inaccessible for dwarves. Once the Warden has defeated the Duncan impostor and his allies, a Fade Pedestal will appear; clicking on it will display the Travel Map for this portion of the Fade.

    The Raw Fade

    The Warden enters this section of the Fade in the southwest corner. There is a spirit door to your right, but you won't be able to interact with it without Spirit form. There is also an inactive Fade Pedestal. Of more immediate interest, you will find Niall, a mage who has been imprisoned in this realm much like the Warden. A mage Warden may remember Niall from their origin. Niall will share his experiences in the Fade - mostly his failed attempts at escaping it. Amidst the gloom and doom, he'll hint about small passages he could not fit through. That is, in essence, your hint for the first section of this quest line: you need to travel through the areas you can reach, and gather more forms in order to access more sections of the Sloth's realm. The first form you need is the Mouse form. Use the fade portal behind Niall to reach the central section of the Raw Fade, which is the largest "island" on the map. While this looks like a large area, you will have access to a limited portion of it for the time being: just a few feet around the south of the island. Here you will find a lyrium vein, a mouse hole, a mouse, and a rage demon. Take care of the demon first. Use the lyrium if necessary, and talk to the mouse after the fight. The mouse will grant you the Mouse form. This will give you access to Stealth, but more importantly, it lets the Warden travel through the mouse holes you'll find on your way. Turn into a mouse and travel through the mouse hole. You will find yourself in the northern corner of the same central island of the Raw Fade. Be prepared to fight more rage demons. Interact with a nearby statue to gain a codex entry. A fade portal will take you from here to the northwest island. You will pass by a shimmering spirit door on your right that you can't use yet until later, and further on another fade portal that returns you to where you met Niall. Talking to Niall once again should activate the Fade Pedestal next to him. At this point the Warden can use the pedestal to reach four more sections of the Fade, in any order. The following walkthrough is only one possible sequence, with minimal backtracking. Whether you follow this sequence or devise your own, the objectives are as mentioned above: gather all four forms, kill the five guardians around Sloth, optionally free your companions from their nightmares unless you want to take on the sloth demon alone, optionally grab all possible essences and fonts, and eventually find and face the sloth demon. Until you obtain all of the forms, your path will be blocked by one of these obstacles: •Mouse holes require the Mouse form •Spirit doors require the Spirit form •Fire barriers require the Burning Man form •Massive doors require the Golem form

    The Darkspawn Invasion

    This section of the Fade is populated with various darkspawn enemies. The first time you enter, you will be in the southernmost room marked as Entrance. Depending on the forms you already obtained, you'll be able to explore only certain portions of map. Going by this walkthrough, you'll first enter this area with nothing but the Mouse form at your disposal. Go through the mouse hole in the northeast corner of the entrance room. This will send you to a room with two more mouse holes. Head through the mouse hole straight ahead, and right-click the Essence of Cunning to permanently gain +1 cunning. Head back to the fork and enter the second mouse hole. Here you will be attacked by some darkspawn. Dispatch them quickly, and head through the northern doors. Kill the darkspawn here, and head into the mouse hole on the west side of the room. You can enter the room on the left here and take care of the darkspawn if you wish. Either way, head through the mouse hole at the end of the hall and you'll end up in a room with pillars, a templar spirit and a group of darkspawn attacking him. Help the spirit of the templar and be rewarded with the Spirit form. Among other useful abilities, this form gives you access to all spirit doors and certain essences and fonts which are inaccessible to all other forms. Because the Warden is traveling alone, it is important to grasp the value of the spirit form's Crushing Prison spell. Cast this spell on one of your enemies every time you encounter a new group of enemies. Some will die before the spell ends; others will be imprisoned for enough time to let you finish at least one other in the group. Be mindful that this spell has a long cool-down (60 seconds). It should also be noted that the spirit form's other ability is to freeze enemies. This may allow you to take 2 enemies out of the fight. The spirit templar also leaves behind a new Fade Pedestal. Before using it, grab the Essence of Willpower that is in the same room and requires your new Spirit form. The rest of the area is blocked by a massive door and a fire barrier; for now, use Spirit form to do a bit of backtracking and finish up the areas already visited.

    After defeating the demon, a final conversation with Niall will ensue, where the Litany of Adralla is mentioned, which will be a critical element in the next section of Broken Circle. After the conversation ends, the party is released from the Fade.

    •Once in combat and if you're in a shapeshifted form, you cannot use potions even if selected from the radial menu.

    •Rangers cannot summon animals in the Fade.

    •Mages cannot cast Animate Dead in the Fade.

    •There is no loot on anything defeated in the Fade except if a bug occurs.

    •It is possible to obtain free healing simply by shifting from human form to another and back to human form. It works best with the Golem form.

    •There are a total of 21 attribute points available via fonts and essences:

    •pc You can spam the essence pools by clicking fast on them. Doing so it is possible to get more than one point from each essence and font. When it works, you should see many times the indication saying you gained a skill point. Using a macro to right click fast, and clicking pause key fast you can get a lot of skill points. There was a max of 99 in each attribute, but as of patch 1.04 that is not the case. There have been cases of getting higher than 200.

    •(For PC version) Stand very close to the essence so that the character cannot move any further toward it and pause the game. Place your mouse cursor over the essence and start clicking repeatedly as fast as you can. While still clicking release the pause. It is possible to acquire more than +5 points from each font. Make sure you are not trying to click on the other side of the font because your character will try to walk to that point. For this to work he/she must not move. It may also help to right-click it the same time as pausing the game (1 extra point).

    •If you finish an island and use the fade portal but it doesn't give you the "Quest updated" notification, you can either wait or leave the current island, return, then leave again. This should then give you the notification. If you choose to wait, it may take up to a full minute to register.

    •In the Mage Asunder the last set of lesser rage demons can be looted to find lesser health poultices.

    •xbox360 You must free all trapped companions before facing Sloth.

    •pcxbox360ps3 If you speak to Morrigan before the game remembers to end combat, after killing Flemeth, the cut-scene will restart but Flemeth will be dead. If Flemeth is slain with a decapitating critical, Morrigan and the Warden have a talk with a headless Flemeth. You will be unable to use the Fade Pedestal because you are "still in combat". You can walk away and come back a few minutes later and the issue should resolve itself; otherwise, reload and try again.

    •xbox360ps3 When fighting Zevran's torturers, if the decapitation animation occurs, there is a chance that the first dialogue will repeat, with one of the guards having no head. No fighting ensues, but the bug repeats for an unknown amount of time.

    •Sometimes the second cut-scene in each nightmare, the one to take place after the companions are freed, where they disappear, will not trigger as intended. The Warden may be stuck repeating their last dialogue with the companion. Walking a distance - as far as possible in these small areas - and then trying again to talk to the companion seems to be a viable work-around for these issues.

  5. Nov 4, 2016 · Gears of War 4 is broken up into five Acts, each with a few chapters. Below you can find a guide to the number of collectibles in each Act.

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  7. I've divided this walkthrough into 4 main achievement segments: Campaign, Versus, Horde, and Seriously 4.0.

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