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- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
www.digminecraft.com/game_commands/playsound_command.php
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Knowing the name of a sound effect comes in handy when you want to play a sound. You can use the /playsound command to play a sound effect at any time in the game. For example, you can play the eerie, ambient sounds of an elder guardian for the player named DigMinecraft.
- Pocket Edition (Pe)
Each sound effect has a name assigned to it in Minecraft...
- Windows 10 Edition
Each sound effect has a name assigned to it in Minecraft...
- Nintendo Switch Edition
Example of how to play a sound effect. Knowing the name of a...
- Playsound Command
This Minecraft tutorial explains how to use the /playsound...
- Pocket Edition (Pe)
Sep 7, 2024 · Sounds are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as mobs, weapons or blocks have sounds. Contents. 1 Gameplay. 1.1 Mood. 1.2 Commands. 2 Categories. 2.1 Entity-dependent categories. 3 Accessibility. 3.1 Subtitles. 4 Data values. 5 Videos. 6 History.
Even after setting the sound's volume to 1000 and the minimum volume to 1, the sound I play is still not loud enough to hear that is farther than 15 blocks. Does anyone know how to make it louder or like how to make it follow a player? Here's the command I put /Playsound note.bit @a ~ ~ ~ 1000 1 1. Archived post.
- Cave1.ogg 3.5 s; 33 KB.
- Cave10.ogg 2.5 s; 22 KB.
- Cave11.ogg 4.8 s; 36 KB.
- Cave12.ogg 2.4 s; 21 KB.
- Gameplay
- Accessibility
- Data Values
- Trivia
- Gallery
Mood
Mood is a special group of sounds that play after an internal counter reaches 100% visible on the debug screen only activating when the player is in light level0.
General
In Java Edition, up to 255 sounds can be played at once but general sounds only can take 247 slots, with mood slots taking the remaining 8 slots. In Bedrock Edition, up to 32 sounds can be played at the same time.
Commands
Sounds can be played and stopped with the /playsound and /stopsound commands.
Narrator
The narrator will speak everything on screen with the intention of assisting blind players.
Subtitles
Displays text for in-game sounds in the bottom-right corner of the screen. Also adds arrows next to the sounds that show the general direction that the sound came from. It allows deaf people to not be at an extreme disadvantage, as well as to aid other players in knowing where sounds came from. Subtitles can be toggled in the Music & Sounds and Accessibility Settings optionmenus.
All sound events have names, such as "block.stone.hit" [Java Edition only] or "step.stone" [Bedrock Edition only].
In Java Edition, The "OOF" sound effect can be found at .minecraft/assets/objects/9d/9d485556b89bf776042080774679c37300bc744bif the player has used a version with that sound.
Audio slider settings in Bedrock Edition.Audio slider settings in Java Edition.First screenshot of the new sound volume sliders added in Java Edition 13w36a.Each sound effect has a name assigned to it in Minecraft Pocket Edition (PE). The game will play these sound effects when different things happen in the game such as breaking a block or throwing a potion.
This Minecraft tutorial explains how to use the /playsound command with screenshots and step-by-step instructions. You can play a sound effect any time you want using the /playsound command in Minecraft (see also /stopsound command). Let's explore how to use this cheat (game command).